forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -2,6 +2,8 @@
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#include <SDL3/SDL.h>
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#include <utility>
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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@@ -14,7 +16,7 @@
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// Constructor
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Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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: item_surface_(Resource::get()->getSurface("items.gif")),
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data_(data) {
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data_(std::move(std::move(data))) {
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const float SURFACE_WIDTH = Options::game.width;
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constexpr float SURFACE_HEIGHT = 6.0F * BLOCK;
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@@ -25,7 +27,7 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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player_sprite_->setCurrentAnimation("walk_menu");
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surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);
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surface_dest_ = {0, Options::game.height - SURFACE_HEIGHT, SURFACE_WIDTH, SURFACE_HEIGHT};
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surface_dest_ = {.x = 0, .y = Options::game.height - SURFACE_HEIGHT, .w = SURFACE_WIDTH, .h = SURFACE_HEIGHT};
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// Inicializa las variables
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counter_ = 0;
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@@ -65,7 +67,7 @@ void Scoreboard::update() {
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}
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// Obtiene el tiempo transcurrido de partida
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Scoreboard::ClockData Scoreboard::getTime() {
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auto Scoreboard::getTime() -> Scoreboard::ClockData {
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const Uint32 TIME_ELAPSED = SDL_GetTicks() - data_->ini_clock - paused_time_elapsed_;
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ClockData time;
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@@ -109,7 +111,7 @@ void Scoreboard::updateItemsColor() {
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}
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// Devuelve la cantidad de minutos de juego transcurridos
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int Scoreboard::getMinutes() {
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auto Scoreboard::getMinutes() -> int {
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return getTime().minutes;
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}
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