forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -439,7 +439,7 @@ void Ending::fillCoverTexture() {
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cover_surface_->clear(static_cast<Uint8>(PaletteColor::TRANSPARENT));
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// Los primeros 8 pixels crea una malla
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const Uint8 COLOR = static_cast<Uint8>(PaletteColor::BLACK);
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const auto COLOR = static_cast<Uint8>(PaletteColor::BLACK);
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auto surface = Screen::get()->getRendererSurface();
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for (int i = 0; i < 256; i += 2) {
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surface->putPixel(i + 0, Options::game.height + 0, COLOR);
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