forked from jaildesigner-jailgames/jaildoctors_dilemma
migrat Game, Player i Item a time based
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@@ -6,11 +6,11 @@
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// Constructor
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Item::Item(const ItemData &item)
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: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
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change_color_speed_(4) {
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time_accumulator_(static_cast<float>(item.counter) * COLOR_CHANGE_INTERVAL),
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is_paused_(false) {
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// Inicia variables
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sprite_->setClip((item.tile % 10) * ITEM_SIZE, (item.tile / 10) * ITEM_SIZE, ITEM_SIZE, ITEM_SIZE);
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collider_ = sprite_->getRect();
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counter_ = item.counter * change_color_speed_;
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// Inicializa los colores
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color_.push_back(item.color1);
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@@ -20,9 +20,19 @@ Item::Item(const ItemData &item)
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color_.push_back(item.color2);
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}
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// Actualiza las variables del objeto
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void Item::update(float delta_time) {
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if (is_paused_) {
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return;
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}
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time_accumulator_ += delta_time;
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}
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// Pinta el objeto en pantalla
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void Item::render() const {
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const int INDEX = (counter_ / change_color_speed_) % color_.size();
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// Calcula el índice de color basado en el tiempo acumulado
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const int INDEX = static_cast<int>(time_accumulator_ / COLOR_CHANGE_INTERVAL) % static_cast<int>(color_.size());
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sprite_->render(1, color_.at(INDEX));
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}
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