forked from jaildesigner-jailgames/jaildoctors_dilemma
commit de moure a un Linux a gastar eines de home
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@@ -7,7 +7,7 @@
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#include <algorithm> // Para min
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#include <iostream> // Para char_traits, basic_ostream, operator<<
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#include "animated_sprite.h" // Para AnimatedSprite
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#include "const.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "defines.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "input.h" // Para Input, REPEAT_FALSE, inputs_e
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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@@ -27,7 +27,7 @@ Credits::Credits()
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input_(Input::get())
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{
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// Reserva memoria para los punteros
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text_ = resource_->getText("smb2.txt");
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text_ = resource_->getText("smb2");
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sprite_ = std::make_shared<AnimatedSprite>(resource_->getTexture("shine.png"), resource_->getAnimation("shine.ani"));
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// Inicializa variables
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