canvi de pc

This commit is contained in:
2025-03-05 07:44:12 +01:00
parent 57481a1e97
commit 33038e8509
23 changed files with 173 additions and 164 deletions

View File

@@ -84,7 +84,7 @@ void Ending::render()
Screen::get()->start();
// Limpia la pantalla
Screen::get()->clear(stringToColor("yellow"));
Screen::get()->clearSurface(stringToColor("yellow"));
// Dibuja las imagenes de la escena
sprite_pics_.at(current_scene_).image_sprite->render();
@@ -185,7 +185,7 @@ void Ending::iniTexts()
Screen::get()->setRenderSurfaceData(st.cover_surface);
// Rellena la cover_surface con color transparente
Screen::get()->clear(stringToColor("transparent"));
Screen::get()->clearSurface(stringToColor("transparent"));
// Crea una malla de 8 pixels de alto
auto surface = Screen::get()->getRenderSurfaceData();
@@ -252,7 +252,7 @@ void Ending::iniPics()
Screen::get()->setRenderSurfaceData(sp.cover_surface);
// Rellena la cover_surface con color transparente
Screen::get()->clear(stringToColor("transparent"));
Screen::get()->clearSurface(stringToColor("transparent"));
// Crea una malla en los primeros 8 pixels
auto surface = Screen::get()->getRenderSurfaceData();
@@ -473,14 +473,14 @@ void Ending::fillCoverTexture()
{
// Rellena la textura que cubre el texto con color transparente
Screen::get()->setRenderSurfaceData(cover_surface_);
Screen::get()->clear(stringToColor("transparent"));
Screen::get()->clearSurface(stringToColor("transparent"));
// Los primeros 8 pixels crea una malla
const Uint8 color = stringToColor("black");
auto surface = Screen::get()->getRenderSurfaceData();
for (int i = 0; i < 256; i += 2)
{
cover_surface_->putPixel(surface, i + 0, options.game.height + 0, color);
cover_surface_->putPixel(surface, i + 1, options.game.height + 1, color);
cover_surface_->putPixel(surface, i + 0, options.game.height + 2, color);