renombrades les clases SSprite a SurfaceSprite

This commit is contained in:
2025-10-26 14:56:56 +01:00
parent fdea094e26
commit 342177a751
34 changed files with 225 additions and 221 deletions

View File

@@ -12,7 +12,7 @@
#include "core/rendering/text.hpp" // Para Text
#include "core/resources/resource.hpp" // Para Resource
#include "external/jail_audio.h" // Para JA_SetVolume, JA_PlayMusic, JA_StopMusic
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/scene_manager.hpp" // Para SceneManager
#include "utils/defines.hpp" // Para GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y
#include "utils/global_events.hpp" // Para check
@@ -275,7 +275,7 @@ void Ending2::loadSprites() {
// Carga los sprites
for (const auto& file : sprite_list_) {
sprites_.emplace_back(std::make_shared<SAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
}
@@ -395,7 +395,7 @@ void Ending2::createSpriteTexts() {
// Crea el sprite
SDL_FRect pos = {X, Y, W, H};
sprite_texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
sprite_texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
sprite_texts_.back()->setVelY(SPRITE_DESP_SPEED_);
Screen::get()->setRendererSurface(previuos_renderer);
}
@@ -426,7 +426,7 @@ void Ending2::createTexts() {
// Crea el sprite
SDL_FRect pos = {X + DX, Y, W, H};
texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
texts_.back()->setVelY(SPRITE_DESP_SPEED_);
Screen::get()->setRendererSurface(previuos_renderer);
}
@@ -455,7 +455,7 @@ void Ending2::createTexts() {
// Crea el sprite
SDL_FRect pos = {X + DX, Y, W, H};
texts_.emplace_back(std::make_shared<SMovingSprite>(surface, pos));
texts_.emplace_back(std::make_shared<SurfaceMovingSprite>(surface, pos));
texts_.back()->setVelY(SPRITE_DESP_SPEED_);
Screen::get()->setRendererSurface(previuos_renderer);
}