forked from jaildesigner-jailgames/jaildoctors_dilemma
Los enemigos ya se pintan y se mueven
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@@ -27,13 +27,13 @@ private:
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public:
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// Constructor
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AnimatedSprite();
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AnimatedSprite(LTexture *texture, SDL_Renderer *renderer);
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// Destructor
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~AnimatedSprite();
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// Iniciador
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void init(LTexture *texture, SDL_Renderer *renderer);
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void init();
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// Calcula el frame correspondiente a la animación
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void animate(int index);
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