forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminados la mayor parte de accesos a vector mediante at()
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@@ -36,7 +36,7 @@ Item::~Item()
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void Item::render()
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{
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const int index = (counter / colorChangeSpeed) % color.size();
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sprite->getTexture()->setColor(color.at(index).r, color.at(index).g, color.at(index).b);
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sprite->getTexture()->setColor(color[index].r, color[index].g, color[index].b);
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sprite->render();
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sprite->getTexture()->setColor(255, 255, 255);
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}
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