Trabajando en la cache de animaciones

This commit is contained in:
2022-10-27 18:13:22 +02:00
parent 6186d1fac1
commit 35b4d19188
6 changed files with 110 additions and 16 deletions

View File

@@ -9,10 +9,10 @@ Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
this->options = options;
}
// Carga todos los recursos necesarios
// Carga las texturas de una lista
void Resource::loadTextures(std::vector<std::string> list)
{
std::cout << "** LOAD RESOURCES" << std::endl;
std::cout << "** LOAD TEXTURES" << std::endl;
for (auto l : list)
{
texture_t t;
@@ -20,7 +20,21 @@ void Resource::loadTextures(std::vector<std::string> list)
t.texture = new Texture(renderer, asset->get(t.name));
textures.push_back(t);
}
std::cout << "** RESOURCES LOADED" << std::endl;
std::cout << "** TEXTURES LOADED" << std::endl;
}
// Carga las animaciones desde una lista
void Resource::loadAnimations(std::vector<std::string> list)
{
std::cout << "** LOAD ANIMATIONS" << std::endl;
for (auto l : list)
{
animation_t as;
as.name = l+".ani";
as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(l+".png"), asset->get(l+".ani")));
animations.push_back(as);
}
std::cout << "** ANIMATIONS LOADED" << std::endl;
}
// Recarga las texturas
@@ -54,6 +68,22 @@ Texture *Resource::getTexture(std::string name)
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}
// Obtiene una animación
animatedSprite_t *Resource::getAnimation(std::string name)
{
for (auto animation : animations)
{
if (animation.name.find(name) != std::string::npos)
{
std::cout << "CACHE: " << name << std::endl;
return animation.animation;
}
}
std::cout << "NOT FOUND: " << name << std::endl;
return nullptr;
}