forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la cache de animaciones
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@@ -221,13 +221,14 @@ void Director::loadResources(section_t section)
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resource->loadTextures(textureList);
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std::vector<std::string> animationList;
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animationList.push_back("shine.ani");
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animationList.push_back("shine");
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resource->loadAnimations(animationList);
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}
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else if (section.name == SECTION_PROG_GAME || section.name == SECTION_PROG_DEMO)
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{
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// Texturas
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std::vector<std::string> textureList;
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// Jugador
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@@ -287,6 +288,56 @@ void Director::loadResources(section_t section)
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textureList.push_back("debug.png");
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resource->loadTextures(textureList);
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// Animaciones
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std::vector<std::string> animationList;
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// Jugador
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animationList.push_back("player");
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// Enemigos
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animationList.push_back("paco");
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animationList.push_back("chip");
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animationList.push_back("wave");
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animationList.push_back("wave_v");
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animationList.push_back("sigmasua");
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animationList.push_back("diskette");
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animationList.push_back("bird");
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animationList.push_back("bin");
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animationList.push_back("qvoid");
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animationList.push_back("batman");
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animationList.push_back("tuno");
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animationList.push_back("matatunos");
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animationList.push_back("abad");
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animationList.push_back("jailbattle_human");
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animationList.push_back("jailbattle_alien");
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animationList.push_back("jailer");
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animationList.push_back("jailer2");
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animationList.push_back("jailer3");
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animationList.push_back("printer");
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animationList.push_back("code");
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animationList.push_back("demon");
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animationList.push_back("dimallas");
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animationList.push_back("dimallas_v");
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animationList.push_back("heavy");
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animationList.push_back("spider");
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animationList.push_back("macaronni_ted");
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animationList.push_back("mummy");
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animationList.push_back("sam");
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animationList.push_back("amstrad_character_set");
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animationList.push_back("breakout");
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animationList.push_back("lamp");
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animationList.push_back("bry");
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animationList.push_back("tv");
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animationList.push_back("tv_panel");
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animationList.push_back("arounders_door");
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animationList.push_back("arounders_machine");
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animationList.push_back("arounder_walk");
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animationList.push_back("arounder_stop");
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animationList.push_back("arounder_fly");
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animationList.push_back("bat");
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resource->loadAnimations(animationList);
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}
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}
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