forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizada la pantalla de carga/titulo
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@@ -10,8 +10,8 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen1.png"));
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loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen2.png"));
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loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen_bn.png"));
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loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen_color.png"));
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sprite1 = new Sprite(0, 0, loadingScreenTexture1->getWidth(), loadingScreenTexture1->getHeight(), loadingScreenTexture1, renderer);
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sprite2 = new Sprite(0, 0, loadingScreenTexture2->getWidth(), loadingScreenTexture2->getHeight(), loadingScreenTexture2, renderer);
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loadingSound1 = JA_LoadMusic(asset->get("loading_sound1.ogg").c_str());
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