Actualizada la pantalla de carga/titulo

This commit is contained in:
2022-10-24 21:35:08 +02:00
parent 2cbe16dcba
commit 38c18ae676
9 changed files with 7 additions and 7 deletions

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@@ -101,7 +101,7 @@ void Demo::checkEventHandler()
break; break;
default: default:
section.name == SECTION_PROG_TITLE; section.name = SECTION_PROG_TITLE;
break; break;
} }
} }

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@@ -9,7 +9,7 @@ Director::Director(std::string path)
section.name = SECTION_PROG_LOGO; section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO; section.subsection = SUBSECTION_LOGO_TO_INTRO;
section.name = SECTION_PROG_GAME; //section.name = SECTION_PROG_GAME;
// Crea el objeto que controla los ficheros de recursos // Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/"))); asset = new Asset(path.substr(0, path.find_last_of("\\/")));
@@ -621,8 +621,8 @@ bool Director::setFileList()
asset->add("/../data/logo/seagull.png", t_bitmap); asset->add("/../data/logo/seagull.png", t_bitmap);
// Intro // Intro
asset->add("/../data/title/loading_screen1.png", t_bitmap); asset->add("/../data/title/loading_screen_bn.png", t_bitmap);
asset->add("/../data/title/loading_screen2.png", t_bitmap); asset->add("/../data/title/loading_screen_color.png", t_bitmap);
return asset->check(); return asset->check();
} }

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@@ -10,8 +10,8 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *asset)
// Reserva memoria para los punteros // Reserva memoria para los punteros
eventHandler = new SDL_Event(); eventHandler = new SDL_Event();
loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen1.png")); loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen_bn.png"));
loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen2.png")); loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen_color.png"));
sprite1 = new Sprite(0, 0, loadingScreenTexture1->getWidth(), loadingScreenTexture1->getHeight(), loadingScreenTexture1, renderer); sprite1 = new Sprite(0, 0, loadingScreenTexture1->getWidth(), loadingScreenTexture1->getHeight(), loadingScreenTexture1, renderer);
sprite2 = new Sprite(0, 0, loadingScreenTexture2->getWidth(), loadingScreenTexture2->getHeight(), loadingScreenTexture2, renderer); sprite2 = new Sprite(0, 0, loadingScreenTexture2->getWidth(), loadingScreenTexture2->getHeight(), loadingScreenTexture2, renderer);
loadingSound1 = JA_LoadMusic(asset->get("loading_sound1.ogg").c_str()); loadingSound1 = JA_LoadMusic(asset->get("loading_sound1.ogg").c_str());

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@@ -10,7 +10,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
// Reserva memoria para los punteros // Reserva memoria para los punteros
eventHandler = new SDL_Event(); eventHandler = new SDL_Event();
texture = new Texture(renderer, asset->get("loading_screen2.png")); texture = new Texture(renderer, asset->get("loading_screen_color.png"));
sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer); sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer); text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);