forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizada la pantalla de carga/titulo
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data/title/loading_screen_bn.png
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data/title/loading_screen_bn.png
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data/title/loading_screen_color.png
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data/title/loading_screen_color.png
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@@ -101,7 +101,7 @@ void Demo::checkEventHandler()
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break;
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default:
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section.name == SECTION_PROG_TITLE;
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section.name = SECTION_PROG_TITLE;
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break;
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}
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}
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@@ -9,7 +9,7 @@ Director::Director(std::string path)
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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section.name = SECTION_PROG_GAME;
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//section.name = SECTION_PROG_GAME;
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(path.substr(0, path.find_last_of("\\/")));
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@@ -621,8 +621,8 @@ bool Director::setFileList()
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asset->add("/../data/logo/seagull.png", t_bitmap);
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// Intro
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asset->add("/../data/title/loading_screen1.png", t_bitmap);
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asset->add("/../data/title/loading_screen2.png", t_bitmap);
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asset->add("/../data/title/loading_screen_bn.png", t_bitmap);
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asset->add("/../data/title/loading_screen_color.png", t_bitmap);
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return asset->check();
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}
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@@ -10,8 +10,8 @@ Intro::Intro(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen1.png"));
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loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen2.png"));
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loadingScreenTexture1 = new Texture(renderer, asset->get("loading_screen_bn.png"));
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loadingScreenTexture2 = new Texture(renderer, asset->get("loading_screen_color.png"));
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sprite1 = new Sprite(0, 0, loadingScreenTexture1->getWidth(), loadingScreenTexture1->getHeight(), loadingScreenTexture1, renderer);
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sprite2 = new Sprite(0, 0, loadingScreenTexture2->getWidth(), loadingScreenTexture2->getHeight(), loadingScreenTexture2, renderer);
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loadingSound1 = JA_LoadMusic(asset->get("loading_sound1.ogg").c_str());
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@@ -10,7 +10,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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// Reserva memoria para los punteros
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eventHandler = new SDL_Event();
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texture = new Texture(renderer, asset->get("loading_screen2.png"));
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texture = new Texture(renderer, asset->get("loading_screen_color.png"));
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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