diff --git a/source/gamestate_title.cpp b/source/gamestate_title.cpp index 0775bec9..c8723525 100644 --- a/source/gamestate_title.cpp +++ b/source/gamestate_title.cpp @@ -419,11 +419,12 @@ void Title::fillTexture() // Escribe el texto en la textura const color_t textColor = stringToColor(options->palette, "green"); const int textSize = text->getCharacterSize(); - const std::string onlineText = options->online.jailerID == "" ? "3.ONLINE MODE" : "3." + options->online.jailerID; + const std::string onlineText = options->online.jailerID == "" ? "(OFF)" : "(" + options->online.jailerID + ")"; text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1.PLAY", 1, textColor); text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2.ACHIEVEMENTS", 1, textColor); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, onlineText, 1, textColor); - text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 18 * textSize, "ESC.EXIT GAME", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3.ONLINE MODE", 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 16 * textSize + 1, onlineText, 1, textColor); + text->writeDX(TXT_CENTER | TXT_COLOR, PLAY_AREA_CENTER_X, 20 * textSize, "ESC.EXIT GAME", 1, textColor); // Devuelve el puntero del renderizador a su sitio SDL_SetRenderTarget(renderer, nullptr);