fix: pantalla completa, integer scale i vsync

This commit is contained in:
2026-03-21 18:10:48 +01:00
parent 9df3f1b929
commit 3a2015256a
7 changed files with 68 additions and 1721 deletions

View File

@@ -431,12 +431,18 @@ void Screen::toggleDebugInfo() { show_debug_info_ = !show_debug_info_; }
void Screen::toggleIntegerScale() {
Options::video.integer_scale = !Options::video.integer_scale;
SDL_SetRenderLogicalPresentation(renderer_, Options::game.width, Options::game.height, Options::video.integer_scale ? SDL_LOGICAL_PRESENTATION_INTEGER_SCALE : SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (shader_backend_) {
shader_backend_->setScaleMode(Options::video.integer_scale);
}
}
// Alterna entre activar y desactivar el V-Sync
void Screen::toggleVSync() {
Options::video.vertical_sync = !Options::video.vertical_sync;
SDL_SetRenderVSync(renderer_, Options::video.vertical_sync ? 1 : SDL_RENDERER_VSYNC_DISABLED);
if (shader_backend_) {
shader_backend_->setVSync(Options::video.vertical_sync);
}
}
// Getters
@@ -470,6 +476,10 @@ void Screen::initShaders() {
}
shader_backend_->init(window_, tex, "", "");
// Propagar flags de vsync e integer scale al backend GPU
shader_backend_->setVSync(Options::video.vertical_sync);
shader_backend_->setScaleMode(Options::video.integer_scale);
if (Options::video.postfx) {
applyCurrentPostFXPreset();
} else {