fix: pantalla completa, integer scale i vsync

This commit is contained in:
2026-03-21 18:10:48 +01:00
parent 9df3f1b929
commit 3a2015256a
7 changed files with 68 additions and 1721 deletions

View File

@@ -2,7 +2,9 @@
#include <SDL3/SDL_log.h>
#include <cstring> // memcpy, strlen
#include <algorithm> // std::min, std::max, std::floor
#include <cmath> // std::floor
#include <cstring> // memcpy, strlen
#ifndef __APPLE__
#include "core/rendering/sdl3gpu/postfx_frag_spv.h"
@@ -218,7 +220,7 @@ auto SDL3GPUShader::init(SDL_Window* window,
}
SDL_SetGPUSwapchainParameters(device_, window_,
SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
SDL_GPU_PRESENTMODE_VSYNC);
vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
}
// ----------------------------------------------------------------
@@ -410,6 +412,29 @@ void SDL3GPUShader::render() {
if (pass != nullptr) {
SDL_BindGPUGraphicsPipeline(pass, pipeline_);
// Calcular viewport para mantener relación de aspecto (letterbox o integer scale)
float vx = 0.0F;
float vy = 0.0F;
float vw = 0.0F;
float vh = 0.0F;
if (integer_scale_) {
const int scale = std::max(1, std::min(
static_cast<int>(sw) / tex_width_,
static_cast<int>(sh) / tex_height_));
vw = static_cast<float>(tex_width_ * scale);
vh = static_cast<float>(tex_height_ * scale);
} else {
const float scale = std::min(
static_cast<float>(sw) / static_cast<float>(tex_width_),
static_cast<float>(sh) / static_cast<float>(tex_height_));
vw = static_cast<float>(tex_width_) * scale;
vh = static_cast<float>(tex_height_) * scale;
}
vx = std::floor((static_cast<float>(sw) - vw) * 0.5F);
vy = std::floor((static_cast<float>(sh) - vh) * 0.5F);
SDL_GPUViewport vp = {vx, vy, vw, vh, 0.0F, 1.0F};
SDL_SetGPUViewport(pass, &vp);
SDL_GPUTextureSamplerBinding binding = {};
binding.texture = scene_texture_;
binding.sampler = sampler_;
@@ -525,4 +550,17 @@ void SDL3GPUShader::setPostFXParams(const PostFXParams& p) {
uniforms_.bleeding = p.bleeding;
}
void SDL3GPUShader::setVSync(bool vsync) {
vsync_ = vsync;
if (device_ != nullptr && window_ != nullptr) {
SDL_SetGPUSwapchainParameters(device_, window_,
SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
}
}
void SDL3GPUShader::setScaleMode(bool integer_scale) {
integer_scale_ = integer_scale;
}
} // namespace Rendering

View File

@@ -50,6 +50,12 @@ class SDL3GPUShader : public ShaderBackend {
// Actualiza los parámetros de intensidad de los efectos PostFX
void setPostFXParams(const PostFXParams& p) override;
// Activa/desactiva VSync en el swapchain
void setVSync(bool vsync) override;
// Activa/desactiva escalado entero (integer scale)
void setScaleMode(bool integer_scale) override;
private:
static auto createShaderMSL(SDL_GPUDevice* device,
const char* msl_source,
@@ -80,6 +86,8 @@ class SDL3GPUShader : public ShaderBackend {
int tex_width_ = 0;
int tex_height_ = 0;
bool is_initialized_ = false;
bool vsync_ = true;
bool integer_scale_ = false;
};
} // namespace Rendering