Ya se puede entrar a la Jail

This commit is contained in:
2022-11-06 08:28:55 +01:00
parent 45fc923be9
commit 3d0400fe88
39 changed files with 76 additions and 46 deletions

View File

@@ -19,8 +19,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
this->options = options;
// ****
// this->debug->setEnabled(true);
currentRoom = "27.room";
currentRoom = "01.room";
const int x = 29;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
@@ -30,7 +29,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
itemTracker = new ItemTracker();
roomTracker = new RoomTracker();
room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, debug);
room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, false, debug);
const player_t player = {spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug};
this->player = new Player(player);
eventHandler = new SDL_Event();
@@ -45,9 +44,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
board.lives = 9;
board.items = 0;
board.rooms = 1;
setScoreBoardColor();
board.music = true;
board.jailEnabled = false;
setScoreBoardColor();
roomTracker->addRoom(currentRoom);
paused = false;
blackScreen = false;
@@ -310,7 +309,7 @@ bool Game::changeRoom(std::string file)
room = nullptr;
// Crea un objeto habitación nuevo a partir del fichero
room = new Room(resource->getRoom(file), renderer, screen, asset, options, itemTracker, &board.items, debug);
room = new Room(resource->getRoom(file), renderer, screen, asset, options, itemTracker, &board.items, board.jailEnabled, debug);
// Pone el color del marcador en función del color del borde de la habitación
setScoreBoardColor();
@@ -404,7 +403,7 @@ void Game::killPlayer()
setBlackScreen();
// Crea la nueva habitación y el nuevo jugador
room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, debug);
room = new Room(resource->getRoom(currentRoom), renderer, screen, asset, options, itemTracker, &board.items, board.jailEnabled, debug);
const player_t player = {spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug};
this->player = new Player(player);
@@ -504,7 +503,7 @@ bool Game::checkEndGame()
const bool a = room->getName() == "THE JAIL";
const bool b = board.items >= 5;
const bool c = player->getRect().x < 152;
const bool c = player->getRect().x <= 128;
if (b)
{