forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -103,8 +103,8 @@ bool LTexture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Te
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}
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else
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{
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width = width;
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height = height;
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this->width = width;
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this->height = height;
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}
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return texture != NULL;
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