forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementado cambio de paleta en el game over
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@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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section.name = SECTION_PROG_ENDING2;
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section.name = SECTION_PROG_LOGO;
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// Crea e inicializa las opciones del programa
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iniOptions();
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@@ -151,12 +151,10 @@ void GameOver::checkEventHandler()
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break;
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case SDL_SCANCODE_F5:
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// switchPalette();
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switchPalette();
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break;
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default:
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// section.name = SECTION_PROG_TITLE;
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// section.subsection = 0;
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break;
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}
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}
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@@ -230,4 +228,10 @@ void GameOver::updateCounters()
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_TITLE;
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}
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}
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// Cambia la paleta
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void GameOver::switchPalette()
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{
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options->palette = (options->palette == p_zxspectrum) ? p_zxarne : p_zxspectrum;
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}
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@@ -60,6 +60,9 @@ private:
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// Actualiza los contadores
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void updateCounters();
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// Cambia la paleta
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void switchPalette();
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public:
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// Constructor
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GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options);
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