forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,10 +1,10 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include "utils.h" // for Color
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class SAnimatedSprite;
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_stdinc.h> // Para Uint8
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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class SAnimatedSprite; // lines 7-7
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// Estructura para pasar los datos de un enemigo
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struct EnemyData
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