forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,19 +1,19 @@
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#pragma once
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "player.h" // for PlayerSpawn
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#include "surface.h"
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class Room; // lines 10-10
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class RoomTracker; // lines 11-11
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class Scoreboard; // lines 12-12
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class Stats; // lines 13-13
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struct ScoreboardData; // lines 14-14
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#include <SDL2/SDL_events.h> // Para SDL_Event
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_stdinc.h> // Para Uint32
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#include <initializer_list> // Para initializer_list
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <vector> // Para vector
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#include "player.h" // Para PlayerSpawn
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class Room; // lines 12-12
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class RoomTracker; // lines 13-13
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class Scoreboard; // lines 14-14
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class Stats; // lines 15-15
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class Surface;
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struct ScoreboardData; // lines 16-16
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enum class GameMode
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{
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@@ -162,7 +162,7 @@ private:
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public:
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// Constructor
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Game(GameMode mode);
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explicit Game(GameMode mode);
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// Destructor
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~Game();
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