afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition

This commit is contained in:
2025-03-16 15:44:38 +01:00
parent a14f6fcf6f
commit 40dcbabfe8
61 changed files with 1185 additions and 1231 deletions

View File

@@ -1,19 +1,19 @@
#pragma once
#include <SDL2/SDL_events.h> // for SDL_Event
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_render.h> // for SDL_Texture
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <memory> // for shared_ptr
#include <string> // for string
#include <vector> // for vector
#include "player.h" // for PlayerSpawn
#include "surface.h"
class Room; // lines 10-10
class RoomTracker; // lines 11-11
class Scoreboard; // lines 12-12
class Stats; // lines 13-13
struct ScoreboardData; // lines 14-14
#include <SDL2/SDL_events.h> // Para SDL_Event
#include <SDL2/SDL_rect.h> // Para SDL_Rect
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <initializer_list> // Para initializer_list
#include <memory> // Para shared_ptr
#include <string> // Para string
#include <vector> // Para vector
#include "player.h" // Para PlayerSpawn
class Room; // lines 12-12
class RoomTracker; // lines 13-13
class Scoreboard; // lines 14-14
class Stats; // lines 15-15
class Surface;
struct ScoreboardData; // lines 16-16
enum class GameMode
{
@@ -162,7 +162,7 @@ private:
public:
// Constructor
Game(GameMode mode);
explicit Game(GameMode mode);
// Destructor
~Game();