forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,10 +1,9 @@
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#pragma once
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <vector> // for vector
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#include "utils.h" // for Color
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class SAnimatedSprite; // lines 8-8
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#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint32
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#include <memory> // Para shared_ptr
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#include <vector> // Para vector
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class SAnimatedSprite; // lines 7-7
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class GameOver
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{
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@@ -16,7 +15,7 @@ private:
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// Objetos y punteros
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std::shared_ptr<SAnimatedSprite> player_sprite_; // Sprite con el jugador
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std::shared_ptr<SAnimatedSprite> tv_sprite_; // Sprite con el televisor
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std::shared_ptr<SAnimatedSprite> tv_sprite_; // Sprite con el televisor
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// Variables
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int pre_counter_ = 0; // Contador previo
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