forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,12 +1,11 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for string
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#include <vector> // for vector
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#include "s_sprite.h" // for SSprite
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#include "surface.h" // for Texture
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#include "utils.h" // for Color
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#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
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#include <SDL2/SDL_stdinc.h> // Para Uint8
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <vector> // Para vector
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class SSprite;
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struct ItemData
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{
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