forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,11 +1,10 @@
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#pragma once
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <vector> // for vector
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#include "utils.h" // for Color
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class SSprite; // lines 12-12
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class Surface; // lines 13-13
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#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint32
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#include <memory> // Para shared_ptr
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#include <vector> // Para vector
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class SSprite; // lines 7-7
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class Surface; // lines 8-8
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class Logo
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{
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@@ -20,8 +19,8 @@ private:
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std::shared_ptr<Surface> since_1998_surface_; // Textura con los graficos "Since 1998"
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std::vector<std::shared_ptr<SSprite>> jailgames_sprite_; // Vector con los sprites de cada linea que forman el bitmap JAILGAMES
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std::shared_ptr<SSprite> since_1998_sprite_; // SSprite para manejar la textura2
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Uint8 jailgames_color_ = 0; // Color para el sprite de "JAILGAMES"
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Uint8 since_1998_color_ = 0; // Color para el sprite de "Since 1998"
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Uint8 jailgames_color_ = 0; // Color para el sprite de "JAILGAMES"
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Uint8 since_1998_color_ = 0; // Color para el sprite de "Since 1998"
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// Variables
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std::vector<Uint8> color_; // Vector con los colores para el fade
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