forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,14 +1,12 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "utils.h" // for Color
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class SAnimatedSprite; // lines 9-9
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class Surface; // lines 13-13
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
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#include <memory> // Para shared_ptr
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#include <string> // Para string, basic_string
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#include <vector> // Para vector
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class SAnimatedSprite; // lines 10-10
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class Surface; // lines 11-11
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struct ScoreboardData
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{
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