forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,13 +1,16 @@
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture, SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include "utils.h" // for Color
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#include "surface.h" // for Surface
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#include <memory> // for shared_ptr
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#include <SDL2/SDL_blendmode.h> // Para SDL_BlendMode
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint32
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#include <SDL2/SDL_video.h> // Para SDL_Window
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#include <stddef.h> // Para size_t
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#include <memory> // Para shared_ptr, __shared_ptr_access
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#include <string> // Para string
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#include <vector> // Para vector
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#include "utils.h" // Para Color
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class Surface;
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// Tipos de filtro
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enum class ScreenFilter : Uint32
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