forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,20 +1,20 @@
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888, SDL_PixelF...
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint32
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#include <string> // for string
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#include <vector> // for vector
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struct Color; // lines 11-11
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#include <SDL2/SDL_blendmode.h> // Para SDL_BlendMode
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888, SDL_PixelF...
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#include <SDL2/SDL_rect.h> // Para SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // Para Uint8, Uint32
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#include <string> // Para string
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#include <vector> // Para vector
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struct Color; // lines 11-11
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class Texture
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{
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private:
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// Objetos y punteros
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SDL_Renderer *renderer_; // Renderizador donde dibujar la textura
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SDL_Texture *texture_ = nullptr; // La textura
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SDL_Renderer *renderer_; // Renderizador donde dibujar la textura
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SDL_Texture *texture_ = nullptr; // La textura
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// Variables
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std::string path_; // Ruta de la imagen de la textura
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