forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidas nuevas pantallas (de la 7 a la 10)
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@@ -612,8 +612,8 @@ tile_e Room::getTile(SDL_Point point)
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return t_slope_l;
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}
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// Las filas 10-14 son de tiles t_passable
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if ((tilemap[pos] >= 10 * tilesetWidth) && (tilemap[pos] < 15 * tilesetWidth))
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// Las filas 10-18 son de tiles t_passable
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if ((tilemap[pos] >= 10 * tilesetWidth) && (tilemap[pos] < 19 * tilesetWidth))
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{
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return t_passable;
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}
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@@ -648,8 +648,8 @@ tile_e Room::getTile(int index)
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return t_slope_l;
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}
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// Las filas 10-14 son de tiles t_passable
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if ((tilemap[index] >= 10 * tilesetWidth) && (tilemap[index] < 15 * tilesetWidth))
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// Las filas 10-18 son de tiles t_passable
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if ((tilemap[index] >= 10 * tilesetWidth) && (tilemap[index] < 19 * tilesetWidth))
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{
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return t_passable;
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}
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