forked from jaildesigner-jailgames/jaildoctors_dilemma
Creando habitaciones
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@@ -381,11 +381,13 @@ void Director::loadResources(section_t section)
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spider.png");
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textureList.push_back("spark.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("wave.png");
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textureList.push_back("z80.png");
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// Player
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textureList.push_back("player.png");
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@@ -437,11 +439,13 @@ void Director::loadResources(section_t section)
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animationList.push_back("sam.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spider.ani");
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animationList.push_back("spark.ani");
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("wave.ani");
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animationList.push_back("z80.ani");
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// Player
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animationList.push_back("player.ani");
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@@ -532,12 +536,14 @@ void Director::loadResources(section_t section)
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textureList.push_back("qvoid.png");
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spark.png");
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textureList.push_back("spider.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("wave.png");
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textureList.push_back("z80.png");
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// Items
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textureList.push_back("items.png");
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@@ -595,12 +601,14 @@ void Director::loadResources(section_t section)
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animationList.push_back("qvoid.ani");
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animationList.push_back("sam.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spark.ani");
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animationList.push_back("spider.ani");
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("wave.ani");
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animationList.push_back("z80.ani");
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resource->loadAnimations(animationList);
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@@ -1193,6 +1201,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/sam.png", t_bitmap);
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asset->add(prefix + "/data/enemies/sigmasua.ani", t_data);
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asset->add(prefix + "/data/enemies/sigmasua.png", t_bitmap);
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asset->add(prefix + "/data/enemies/spark.ani", t_data);
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asset->add(prefix + "/data/enemies/spark.png", t_bitmap);
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asset->add(prefix + "/data/enemies/spider.ani", t_data);
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asset->add(prefix + "/data/enemies/spider.png", t_bitmap);
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asset->add(prefix + "/data/enemies/tuno.ani", t_data);
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@@ -1205,6 +1215,8 @@ bool Director::setFileList()
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asset->add(prefix + "/data/enemies/shock.png", t_bitmap);
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asset->add(prefix + "/data/enemies/wave.ani", t_data);
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asset->add(prefix + "/data/enemies/wave.png", t_bitmap);
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asset->add(prefix + "/data/enemies/z80.ani", t_data);
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asset->add(prefix + "/data/enemies/z80.png", t_bitmap);
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// Jugador
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asset->add(prefix + "/data/player/player.png", t_bitmap);
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