forked from jaildesigner-jailgames/jaildoctors_dilemma
clang-tidy
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@@ -65,7 +65,7 @@ class MapEditor {
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void openTilePicker(const std::string& tileset_name, int current_tile);
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private:
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static MapEditor* instance_; // [SINGLETON] Objeto privado
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static MapEditor* instance_; // NOLINT(readability-identifier-naming) [SINGLETON] Objeto privado
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MapEditor(); // Constructor
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~MapEditor(); // Destructor
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@@ -79,7 +79,7 @@ class MapEditor {
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};
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Settings settings_;
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void loadSettings();
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void saveSettings();
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void saveSettings() const;
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// Tipos para drag & drop y selección
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enum class DragTarget { NONE,
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@@ -102,9 +102,9 @@ class MapEditor {
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// Métodos internos
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void updateMousePosition();
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void renderEnemyBoundaries();
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void renderBoundaryMarker(float x, float y, Uint8 color);
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static void renderBoundaryMarker(float x, float y, Uint8 color);
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void renderSelectionHighlight();
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void renderGrid();
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void renderGrid() const;
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void handleMouseDown(float game_x, float game_y);
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void handleMouseUp();
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void updateDrag();
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