Borradas clases que no se utilizaban

This commit is contained in:
2022-08-29 18:29:39 +02:00
parent 9a20d5fc1b
commit 47c57a9f44
20 changed files with 70 additions and 666 deletions

View File

@@ -1,7 +1,7 @@
#include "game.h"
// Constructor
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *input)
{
// Inicia variables
currentRoom = "01.room";
@@ -65,7 +65,7 @@ section_t Game::run()
if (section.subsection == SECTION_GAME_PLAY)
{
update();
draw();
render();
}
}
@@ -104,16 +104,16 @@ void Game::update()
}
// Pinta los objetos en pantalla
void Game::draw()
void Game::render()
{
// Prepara para dibujar el frame
screen->start();
screen->clean(room->getBGColor());
room->drawMap();
room->drawEnemies();
room->drawItems();
player->draw();
room->renderMap();
room->renderEnemies();
room->renderItems();
player->render();
// Texto en el centro de la pantalla
SDL_Rect rect = {0, 16 * 8, PLAY_AREA_RIGHT, 8};