forked from jaildesigner-jailgames/jaildoctors_dilemma
Borradas clases que no se utilizaban
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@@ -5,11 +5,8 @@
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#include "sprite.h"
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#include "movingsprite.h"
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#include "text.h"
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#include "writer.h"
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#include "menu.h"
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#include "input.h"
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#include "fade.h"
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#include "lang.h"
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#include "screen.h"
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#include "asset.h"
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#include "room.h"
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@@ -44,7 +41,7 @@ private:
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void update();
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// Pinta los objetos en pantalla
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void draw();
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void render();
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// Comprueba la entrada y actua
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void checkInput();
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@@ -72,7 +69,7 @@ private:
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public:
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// Constructor
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Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input);
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Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *input);
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// Destructor
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~Game();
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