forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocando la abadía
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@@ -132,20 +132,31 @@ void Credits::fillTexture()
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"HELP JAILDOC TO GET BACK ALL HIS", stringToColor(options->palette, "white")});
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texts.push_back({"PROJECTS AND GO TO THE JAIL TO", stringToColor(options->palette, "white")});
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texts.push_back({"FINISH THEM", stringToColor(options->palette, "white")});
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texts.push_back({"HELP JAILDOC TO GET BACK ALL", stringToColor(options->palette, "white")});
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texts.push_back({"HIS PROJECTS AND GO TO THE", stringToColor(options->palette, "white")});
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texts.push_back({"JAIL TO FINISH THEM", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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//texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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//texts.push_back({"", stringToColor(options->palette, "white")});
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//texts.push_back({"USE 'CURSORS' TO MOVE AND JUMP", stringToColor(options->palette, "white")});
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//texts.push_back({"'F1-F4' TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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//texts.push_back({"'F' TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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//texts.push_back({"'B' TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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//texts.push_back({"'M' TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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//texts.push_back({"'ESC' TO LEAVE THE GAME", stringToColor(options->palette, "white")});
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//texts.push_back({"", stringToColor(options->palette, "white")});
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//texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"USE 'CURSORS' TO MOVE AND JUMP", stringToColor(options->palette, "white")});
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texts.push_back({"'F1-F4' TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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texts.push_back({"'F' TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"'B' TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"'M' TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"'ESC' TO LEAVE THE GAME", stringToColor(options->palette, "white")});
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texts.push_back({"CURSORS: MOVE AND JUMP", stringToColor(options->palette, "white")});
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texts.push_back({"F1-F4: CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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texts.push_back({"F: SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"B: SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"M: TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"ESC: LEAVE THE GAME", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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@@ -197,8 +208,6 @@ void Credits::fillTexture()
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SDL_RenderDrawPoint(renderer, i, 4);
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SDL_RenderDrawPoint(renderer, i, 6);
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// SDL_RenderDrawPoint(renderer, i + 1, 1);
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// SDL_RenderDrawPoint(renderer, i + 1, 3);
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SDL_RenderDrawPoint(renderer, i + 1, 5);
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SDL_RenderDrawPoint(renderer, i + 1, 7);
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}
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