forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocando la abadía
This commit is contained in:
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -1,4 +1,4 @@
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|||||||
name=welcome to my abbey
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name=WELCOME TO MY ABBEY
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||||||
bgColor=blue
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bgColor=blue
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||||||
border=yellow
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border=yellow
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||||||
tileMapFile=06.tmx
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tileMapFile=06.tmx
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||||||
@@ -7,8 +7,8 @@ roomUp=15.room
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|||||||
roomDown=0
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roomDown=0
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||||||
roomLeft=05.room
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roomLeft=05.room
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||||||
roomRight=25.room
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roomRight=25.room
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||||||
itemColor1=yellow
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itemColor1=green
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||||||
itemColor2=cyan
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itemColor2=bright_blue
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||||||
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||||||
[enemy]
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[enemy]
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||||||
tileSetFile=abad.png
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tileSetFile=abad.png
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||||||
@@ -21,15 +21,15 @@ vx=0.8
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|||||||
vy=0
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vy=0
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||||||
x1=1
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x1=1
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||||||
y1=13
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y1=13
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||||||
x2=30
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x2=25
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||||||
y2=13
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y2=13
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||||||
color=yellow
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color=yellow
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||||||
flip=true
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flip=true
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||||||
[/enemy]
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[/enemy]
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||||||
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||||||
[enemy]
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[enemy]
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||||||
tileSetFile=wave_v.png
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tileSetFile=spider.png
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||||||
animation=wave_v.ani
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animation=spider.ani
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||||||
width=8
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width=8
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||||||
height=8
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height=8
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||||||
x=24
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x=24
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||||||
@@ -40,12 +40,12 @@ x1=24
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|||||||
y1=2
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y1=2
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||||||
x2=24
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x2=24
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||||||
y2=7
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y2=7
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||||||
color=yellow
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color=green
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||||||
[/enemy]
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[/enemy]
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||||||
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||||||
[item]
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[item]
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||||||
tileSetFile=items.png
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tileSetFile=items.png
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||||||
tile=48
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tile=49
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||||||
x=7
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x=7
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||||||
y=2
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y=2
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||||||
counter=1
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counter=1
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||||||
@@ -53,7 +53,7 @@ counter=1
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|||||||
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||||||
[item]
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[item]
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||||||
tileSetFile=items.png
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tileSetFile=items.png
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||||||
tile=48
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tile=49
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||||||
x=1
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x=1
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||||||
y=14
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y=14
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||||||
counter=2
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counter=2
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||||||
@@ -61,8 +61,24 @@ counter=2
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|||||||
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||||||
[item]
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[item]
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||||||
tileSetFile=items.png
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tileSetFile=items.png
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||||||
tile=48
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tile=49
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||||||
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x=18
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||||||
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y=14
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||||||
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counter=3
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||||||
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[/item]
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||||||
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||||||
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[item]
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||||||
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tileSetFile=items.png
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||||||
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tile=49
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||||||
x=30
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x=30
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||||||
y=9
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y=9
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||||||
counter=3
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counter=4
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||||||
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[/item]
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||||||
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||||||
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[item]
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||||||
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tileSetFile=items.png
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||||||
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tile=49
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||||||
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x=30
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||||||
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y=4
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||||||
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counter=5
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||||||
[/item]
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[/item]
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||||||
@@ -3,21 +3,21 @@
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|||||||
<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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||||||
<data encoding="csv">
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<data encoding="csv">
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32,32,0,0,0,0,0,0,0,0,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
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32,0,0,0,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
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32,67,68,67,68,403,403,403,403,403,403,0,0,0,526,67,68,67,68,67,68,67,68,0,0,0,0,0,0,0,140,141,
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32,67,68,67,68,404,404,404,404,404,405,0,0,0,403,67,68,67,68,67,68,67,68,405,0,0,0,0,0,0,140,141,
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32,91,92,91,92,0,0,0,0,0,0,0,0,526,0,91,92,91,92,91,92,91,92,0,0,0,0,0,0,0,0,32,
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32,91,92,91,92,0,0,0,0,0,0,0,0,0,0,91,92,91,92,91,92,91,92,0,0,0,0,0,0,0,0,32,
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135,0,0,0,0,0,0,0,0,0,0,0,526,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,428,0,0,0,0,0,0,0,
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135,0,0,0,0,0,0,0,0,0,0,526,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,556,0,0,0,0,0,
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89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
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</data>
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</data>
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||||||
</layer>
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</layer>
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||||||
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|||||||
@@ -1,4 +1,4 @@
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|||||||
name=no 25
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name=THE CHAPPEL
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||||||
bgColor=blue
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bgColor=blue
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||||||
border=yellow
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border=yellow
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||||||
tileMapFile=25.tmx
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tileMapFile=25.tmx
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||||||
@@ -15,15 +15,15 @@ tileSetFile=batman_bell.png
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|||||||
animation=batman_bell.ani
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animation=batman_bell.ani
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||||||
width=16
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width=16
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||||||
height=16
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height=16
|
||||||
x=14
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x=28
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||||||
y=12
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y=13
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||||||
vx=0
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vx=0
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||||||
vy=0
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vy=0
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||||||
x1=14
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x1=28
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||||||
y1=12
|
y1=13
|
||||||
x2=14
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x2=28
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||||||
y2=12
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y2=13
|
||||||
color=bright_cyan
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color=cyan
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||||||
[/enemy]
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[/enemy]
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||||||
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||||||
[enemy]
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[enemy]
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||||||
@@ -31,290 +31,97 @@ tileSetFile=bell.png
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|||||||
animation=bell.ani
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animation=bell.ani
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||||||
width=16
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width=16
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||||||
height=16
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height=16
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||||||
x=14
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x=28
|
||||||
y=2
|
y=10
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0
|
||||||
x1=14
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x1=28
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||||||
y1=2
|
y1=10
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||||||
x2=14
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x2=28
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||||||
y2=2
|
y2=10
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||||||
color=yellow
|
|
||||||
[/enemy]
|
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||||||
|
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||||||
[enemy]
|
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||||||
tileSetFile=chip.png
|
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||||||
animation=chip.ani
|
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||||||
width=8
|
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||||||
height=16
|
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||||||
x=5
|
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||||||
y=3
|
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||||||
vx=0
|
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||||||
vy=0
|
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||||||
x1=5
|
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||||||
y1=3
|
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||||||
x2=5
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||||||
y2=3
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||||||
color=bright_blue
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||||||
[/enemy]
|
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||||||
|
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||||||
[enemy]
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||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
|
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||||||
width=8
|
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||||||
height=16
|
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||||||
x=6
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||||||
y=3
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||||||
vx=0
|
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||||||
vy=0
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||||||
x1=6
|
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||||||
y1=3
|
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||||||
x2=6
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||||||
y2=3
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||||||
color=bright_red
|
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||||||
[/enemy]
|
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||||||
|
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||||||
[enemy]
|
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||||||
tileSetFile=chip.png
|
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||||||
animation=chip.ani
|
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||||||
width=8
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||||||
height=16
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||||||
x=7
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=7
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||||||
y1=3
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||||||
x2=7
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||||||
y2=3
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||||||
color=bright_magenta
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||||||
[/enemy]
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||||||
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||||||
[enemy]
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||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
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||||||
width=8
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||||||
height=16
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||||||
x=8
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=8
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||||||
y1=3
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||||||
x2=8
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||||||
y2=3
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color=bright_green
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||||||
[/enemy]
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||||||
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||||||
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||||||
[enemy]
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||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
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||||||
width=8
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||||||
height=16
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||||||
x=9
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=9
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||||||
y1=3
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||||||
x2=9
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||||||
y2=3
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||||||
color=bright_cyan
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||||||
[/enemy]
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||||||
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||||||
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||||||
[enemy]
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||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
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||||||
width=8
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||||||
height=16
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||||||
x=10
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=10
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||||||
y1=3
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||||||
x2=10
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||||||
y2=3
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|
||||||
color=bright_yellow
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||||||
[/enemy]
|
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||||||
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||||||
|
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||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
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||||||
width=8
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||||||
height=16
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||||||
x=11
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=11
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||||||
y1=3
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||||||
x2=11
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||||||
y2=3
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|
||||||
color=bright_white
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||||||
[/enemy]
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||||||
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||||||
[enemy]
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|
||||||
tileSetFile=chip.png
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||||||
animation=chip.ani
|
|
||||||
width=8
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|
||||||
height=16
|
|
||||||
x=12
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||||||
y=3
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||||||
vx=0
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||||||
vy=0
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||||||
x1=12
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|
||||||
y1=3
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|
||||||
x2=12
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||||||
y2=3
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|
||||||
color=bright_black
|
|
||||||
[/enemy]
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||||||
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||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
|
||||||
animation=chip.ani
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||||||
width=8
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|
||||||
height=16
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||||||
x=5
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||||||
y=7
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||||||
vx=0
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||||||
vy=0
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||||||
x1=5
|
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||||||
y1=7
|
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||||||
x2=5
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||||||
y2=7
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|
||||||
color=blue
|
|
||||||
[/enemy]
|
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||||||
|
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||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
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||||||
animation=chip.ani
|
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||||||
width=8
|
|
||||||
height=16
|
|
||||||
x=6
|
|
||||||
y=7
|
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||||||
vx=0
|
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||||||
vy=0
|
|
||||||
x1=6
|
|
||||||
y1=7
|
|
||||||
x2=6
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|
||||||
y2=7
|
|
||||||
color=red
|
|
||||||
[/enemy]
|
|
||||||
|
|
||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
|
||||||
animation=chip.ani
|
|
||||||
width=8
|
|
||||||
height=16
|
|
||||||
x=7
|
|
||||||
y=7
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|
||||||
vx=0
|
|
||||||
vy=0
|
|
||||||
x1=7
|
|
||||||
y1=7
|
|
||||||
x2=7
|
|
||||||
y2=7
|
|
||||||
color=magenta
|
|
||||||
[/enemy]
|
|
||||||
|
|
||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
|
||||||
animation=chip.ani
|
|
||||||
width=8
|
|
||||||
height=16
|
|
||||||
x=8
|
|
||||||
y=7
|
|
||||||
vx=0
|
|
||||||
vy=0
|
|
||||||
x1=8
|
|
||||||
y1=7
|
|
||||||
x2=8
|
|
||||||
y2=7
|
|
||||||
color=green
|
|
||||||
[/enemy]
|
|
||||||
|
|
||||||
|
|
||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
|
||||||
animation=chip.ani
|
|
||||||
width=8
|
|
||||||
height=16
|
|
||||||
x=9
|
|
||||||
y=7
|
|
||||||
vx=0
|
|
||||||
vy=0
|
|
||||||
x1=9
|
|
||||||
y1=7
|
|
||||||
x2=9
|
|
||||||
y2=7
|
|
||||||
color=cyan
|
color=cyan
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=chip.png
|
# Campana izquierda
|
||||||
animation=chip.ani
|
tileSetFile=bell.png
|
||||||
width=8
|
animation=bell.ani
|
||||||
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=10
|
x=6
|
||||||
y=7
|
y=2
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0
|
||||||
x1=10
|
x1=6
|
||||||
y1=7
|
y1=2
|
||||||
x2=10
|
x2=6
|
||||||
y2=7
|
y2=2
|
||||||
color=yellow
|
color=cyan
|
||||||
[/enemy]
|
|
||||||
|
|
||||||
|
|
||||||
[enemy]
|
|
||||||
tileSetFile=chip.png
|
|
||||||
animation=chip.ani
|
|
||||||
width=8
|
|
||||||
height=16
|
|
||||||
x=11
|
|
||||||
y=7
|
|
||||||
vx=0
|
|
||||||
vy=0
|
|
||||||
x1=11
|
|
||||||
y1=7
|
|
||||||
x2=11
|
|
||||||
y2=7
|
|
||||||
color=white
|
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileSetFile=chip.png
|
# Dong izquierdo
|
||||||
animation=chip.ani
|
tileSetFile=dong.png
|
||||||
width=8
|
animation=dong.ani
|
||||||
|
width=22
|
||||||
height=16
|
height=16
|
||||||
x=12
|
x=6
|
||||||
y=7
|
y=4
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0.5
|
||||||
x1=12
|
x1=6
|
||||||
y1=7
|
y1=4
|
||||||
x2=12
|
x2=6
|
||||||
y2=7
|
y2=13
|
||||||
color=black
|
color=cyan
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
# Campana derecha
|
||||||
|
tileSetFile=bell.png
|
||||||
|
animation=bell.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=20
|
||||||
|
y=2
|
||||||
|
vx=0
|
||||||
|
vy=0
|
||||||
|
x1=20
|
||||||
|
y1=2
|
||||||
|
x2=20
|
||||||
|
y2=2
|
||||||
|
color=cyan
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
# Dong derecha
|
||||||
|
tileSetFile=dong.png
|
||||||
|
animation=dong.ani
|
||||||
|
width=22
|
||||||
|
height=16
|
||||||
|
x=20
|
||||||
|
y=13
|
||||||
|
vx=0
|
||||||
|
vy=-0.5
|
||||||
|
x1=20
|
||||||
|
y1=4
|
||||||
|
x2=20
|
||||||
|
y2=13
|
||||||
|
color=cyan
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileSetFile=items.png
|
tileSetFile=items.png
|
||||||
tile=48
|
tile=48
|
||||||
x=17
|
x=1
|
||||||
y=8
|
y=2
|
||||||
counter=1
|
counter=1
|
||||||
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileSetFile=items.png
|
||||||
|
tile=48
|
||||||
|
x=26
|
||||||
|
y=13
|
||||||
|
counter=2
|
||||||
[/item]
|
[/item]
|
||||||
@@ -5,19 +5,19 @@
|
|||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
|
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
|
||||||
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
|
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
|
||||||
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||||
117,0,0,0,0,157,158,159,160,161,162,163,164,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
|
||||||
117,0,0,0,0,181,182,183,184,185,186,187,188,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,0,0,0,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,404,405,0,0,0,0,0,0,0,0,0,403,404,404,404,404,405,400,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,0,0,0,0,0,0,0,0,0,399,400,0,0,0,117,0,0,0,428,0,0,0,0,0,0,0,556,0,0,0,0,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,32,32,
|
117,0,0,428,0,428,0,0,0,428,0,0,0,0,0,117,0,0,0,0,0,0,0,526,403,404,404,32,32,32,32,32,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
117,0,428,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,526,0,0,0,0,32,0,0,32,32,
|
||||||
141,0,0,0,0,0,0,0,0,0,0,0,426,427,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,403,32,32,
|
141,556,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,526,0,0,0,0,0,32,0,0,32,32,
|
||||||
32,0,0,0,0,0,0,0,0,0,0,0,93,0,0,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
32,404,404,405,399,0,0,0,397,0,0,0,403,404,404,404,404,405,0,403,405,0,0,0,403,404,404,32,32,32,32,32,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,403,32,32,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,135,0,0,32,32,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,141,0,0,0,0,141,0,0,0,0,0,0,0,0,0,0,0,0,32,32,
|
0,0,0,0,0,0,0,556,0,0,0,0,0,89,90,141,556,0,0,0,0,0,0,0,0,89,90,135,0,0,32,89,
|
||||||
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
|
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -60,18 +60,18 @@ color=yellow
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
# Dong campana uno
|
# Dong izquierda
|
||||||
tileSetFile=dong.png
|
tileSetFile=dong.png
|
||||||
animation=dong.ani
|
animation=dong.ani
|
||||||
width=22
|
width=22
|
||||||
height=16
|
height=16
|
||||||
x=1
|
x=1
|
||||||
y=2
|
y=2
|
||||||
vx=0.6
|
vx=0
|
||||||
vy=0
|
vy=0
|
||||||
x1=1
|
x1=1
|
||||||
y1=2
|
y1=2
|
||||||
x2=28
|
x2=1
|
||||||
y2=2
|
y2=2
|
||||||
color=yellow
|
color=yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
@@ -94,19 +94,19 @@ color=yellow
|
|||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
# Dong campana dos
|
# Dong derecha
|
||||||
tileSetFile=dong.png
|
tileSetFile=dong.png
|
||||||
animation=dong.ani
|
animation=dong.ani
|
||||||
width=22
|
width=22
|
||||||
height=16
|
height=16
|
||||||
x=28
|
x=28
|
||||||
y=7
|
y=2
|
||||||
vx=-0.6
|
vx=-0
|
||||||
vy=0
|
vy=0
|
||||||
x1=1
|
x1=28
|
||||||
y1=7
|
y1=2
|
||||||
x2=28
|
x2=28
|
||||||
y2=7
|
y2=2
|
||||||
color=yellow
|
color=yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
|
|||||||
@@ -8,16 +8,16 @@
|
|||||||
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
|
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||||
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||||
141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,403,0,0,0,0,117,
|
141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,428,0,0,0,0,117,
|
||||||
32,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,0,0,0,117,
|
32,0,0,0,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,0,0,0,117,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
|
||||||
0,0,0,0,0,403,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
|
0,0,0,0,0,428,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
|
||||||
93,0,0,0,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,0,0,0,32,
|
93,0,0,0,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,0,0,0,32,
|
||||||
117,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
117,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
141,0,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,403,0,0,0,0,0,
|
141,0,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,428,0,0,0,0,0,
|
||||||
32,32,32,32,0,0,0,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,0,0,0,32,32,32,32,
|
32,32,32,32,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,32,32,32,32,
|
||||||
93,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,0,0,93,
|
93,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,0,0,93,
|
||||||
141,0,0,141,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,141,0,0,141,
|
141,0,0,141,0,0,0,0,0,0,0,0,0,0,526,428,550,0,0,0,0,0,0,0,0,0,0,0,141,0,0,141,
|
||||||
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
|
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -1,33 +1,49 @@
|
|||||||
name=no 27
|
name=the backyard
|
||||||
bgColor=black
|
bgColor=blue
|
||||||
border=red
|
border=cyan
|
||||||
tileMapFile=27.tmx
|
tileMapFile=27.tmx
|
||||||
tileSetFile=standard.png
|
tileSetFile=standard.png
|
||||||
roomUp=28.room
|
roomUp=28.room
|
||||||
roomDown=29.room
|
roomDown=29.room
|
||||||
roomLeft=0
|
roomLeft=26.room
|
||||||
roomRight=0
|
roomRight=0
|
||||||
|
|
||||||
[enemy]
|
#[enemy]
|
||||||
tileSetFile=diskette.png
|
#tileSetFile=diskette.png
|
||||||
animation=diskette.ani
|
#animation=diskette.ani
|
||||||
width=16
|
#width=16
|
||||||
height=16
|
#height=16
|
||||||
x=2
|
#x=2
|
||||||
y=2
|
#y=2
|
||||||
vx=0
|
#vx=0
|
||||||
vy=0
|
#vy=0
|
||||||
x1=2
|
#x1=2
|
||||||
y1=2
|
#y1=2
|
||||||
x2=2
|
#x2=2
|
||||||
y2=2
|
#y2=2
|
||||||
color=magenta
|
#color=magenta
|
||||||
[/enemy]
|
#[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileSetFile=items.png
|
tileSetFile=items.png
|
||||||
tile=1
|
tile=28
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[/item]
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[item]
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[item]
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tileSetFile=items.png
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tile=32
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y=14
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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vx=0
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vy=0.7
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x2=22
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y2=13
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=20
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,133,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
133,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.3 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.8 KiB |
@@ -100,6 +100,27 @@ void Resource::reLoadTextures()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Recarga las habitaciones
|
||||||
|
void Resource::reLoadRooms()
|
||||||
|
{
|
||||||
|
for (auto r : rooms)
|
||||||
|
{
|
||||||
|
delete r.room;
|
||||||
|
r.room = new room_t(loadRoomFile(asset->get(r.name)));
|
||||||
|
r.room->tileMap = getTileMap(r.room->tileMapFile);
|
||||||
|
for (auto &e : r.room->enemies)
|
||||||
|
{
|
||||||
|
e.animation = getAnimation(e.animationString);
|
||||||
|
}
|
||||||
|
for (auto &i : r.room->items)
|
||||||
|
{
|
||||||
|
i.texture = getTexture(i.tileSetFile);
|
||||||
|
}
|
||||||
|
r.room->textureA = getTexture("standard.png");
|
||||||
|
r.room->textureB = getTexture("standard_zxarne.png");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Libera las texturas
|
// Libera las texturas
|
||||||
void Resource::freeTextures()
|
void Resource::freeTextures()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -39,8 +39,8 @@ struct res_tileMap_t
|
|||||||
|
|
||||||
struct res_room_t
|
struct res_room_t
|
||||||
{
|
{
|
||||||
std::string name; // Nombre de la habitación
|
std::string name; // Nombre de la habitación
|
||||||
room_t *room; // Vecor con las habitaciones
|
room_t *room; // Vecor con las habitaciones
|
||||||
};
|
};
|
||||||
|
|
||||||
// Clase Resource. Almacena recursos de disco en memoria
|
// Clase Resource. Almacena recursos de disco en memoria
|
||||||
@@ -81,6 +81,9 @@ public:
|
|||||||
// Recarga las texturas
|
// Recarga las texturas
|
||||||
void reLoadTextures();
|
void reLoadTextures();
|
||||||
|
|
||||||
|
// Recarga las habitaciones
|
||||||
|
void reLoadRooms();
|
||||||
|
|
||||||
// Libera las texturas
|
// Libera las texturas
|
||||||
void freeTextures();
|
void freeTextures();
|
||||||
|
|
||||||
|
|||||||
@@ -132,20 +132,31 @@ void Credits::fillTexture()
|
|||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
|
texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"HELP JAILDOC TO GET BACK ALL HIS", stringToColor(options->palette, "white")});
|
texts.push_back({"HELP JAILDOC TO GET BACK ALL", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"PROJECTS AND GO TO THE JAIL TO", stringToColor(options->palette, "white")});
|
texts.push_back({"HIS PROJECTS AND GO TO THE", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"FINISH THEM", stringToColor(options->palette, "white")});
|
texts.push_back({"JAIL TO FINISH THEM", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
|
|
||||||
|
//texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
|
||||||
|
//texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"USE 'CURSORS' TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"'F1-F4' TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"'F' TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"'B' TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"'M' TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"'ESC' TO LEAVE THE GAME", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
|
//texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
|
|
||||||
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
|
texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"USE 'CURSORS' TO MOVE AND JUMP", stringToColor(options->palette, "white")});
|
texts.push_back({"CURSORS: MOVE AND JUMP", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"'F1-F4' TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
|
texts.push_back({"F1-F4: CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"'F' TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
|
texts.push_back({"F: SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"'B' TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
|
texts.push_back({"B: SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"'M' TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
|
texts.push_back({"M: TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"'ESC' TO LEAVE THE GAME", stringToColor(options->palette, "white")});
|
texts.push_back({"ESC: LEAVE THE GAME", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
texts.push_back({"", stringToColor(options->palette, "white")});
|
texts.push_back({"", stringToColor(options->palette, "white")});
|
||||||
|
|
||||||
@@ -197,8 +208,6 @@ void Credits::fillTexture()
|
|||||||
SDL_RenderDrawPoint(renderer, i, 4);
|
SDL_RenderDrawPoint(renderer, i, 4);
|
||||||
SDL_RenderDrawPoint(renderer, i, 6);
|
SDL_RenderDrawPoint(renderer, i, 6);
|
||||||
|
|
||||||
// SDL_RenderDrawPoint(renderer, i + 1, 1);
|
|
||||||
// SDL_RenderDrawPoint(renderer, i + 1, 3);
|
|
||||||
SDL_RenderDrawPoint(renderer, i + 1, 5);
|
SDL_RenderDrawPoint(renderer, i + 1, 5);
|
||||||
SDL_RenderDrawPoint(renderer, i + 1, 7);
|
SDL_RenderDrawPoint(renderer, i + 1, 7);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,8 +21,8 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
|||||||
// ****
|
// ****
|
||||||
// this->debug->setEnabled(true);
|
// this->debug->setEnabled(true);
|
||||||
currentRoom = "25.room";
|
currentRoom = "25.room";
|
||||||
const int x = 28;
|
const int x = 30;
|
||||||
const int y = 13;
|
const int y = 7;
|
||||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||||
// ****
|
// ****
|
||||||
|
|
||||||
@@ -105,6 +105,10 @@ void Game::checkEventHandler()
|
|||||||
board.music ? JA_ResumeMusic() : JA_PauseMusic();
|
board.music ? JA_ResumeMusic() : JA_PauseMusic();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case SDL_SCANCODE_R:
|
||||||
|
resource->reLoadRooms();
|
||||||
|
break;
|
||||||
|
|
||||||
case SDL_SCANCODE_M:
|
case SDL_SCANCODE_M:
|
||||||
board.music = !board.music;
|
board.music = !board.music;
|
||||||
board.music ? JA_ResumeMusic() : JA_PauseMusic();
|
board.music ? JA_ResumeMusic() : JA_PauseMusic();
|
||||||
|
|||||||
@@ -895,7 +895,7 @@ void Room::setBottomSurfaces()
|
|||||||
lastOne = i;
|
lastOne = i;
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
while (tile.at(i) == tile.at(i - 1) + 1)
|
while (tile.at(i) == tile.at(i - 1) + 1)
|
||||||
{
|
{
|
||||||
@@ -910,7 +910,7 @@ void Room::setBottomSurfaces()
|
|||||||
|
|
||||||
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
||||||
bottomSurfaces.push_back(line);
|
bottomSurfaces.push_back(line);
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
if (tile.at(i) == -1)
|
if (tile.at(i) == -1)
|
||||||
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
||||||
@@ -955,7 +955,7 @@ void Room::setTopSurfaces()
|
|||||||
lastOne = i;
|
lastOne = i;
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
while (tile.at(i) == tile.at(i - 1) + 1)
|
while (tile.at(i) == tile.at(i - 1) + 1)
|
||||||
{
|
{
|
||||||
@@ -970,7 +970,7 @@ void Room::setTopSurfaces()
|
|||||||
|
|
||||||
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
||||||
topSurfaces.push_back(line);
|
topSurfaces.push_back(line);
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
if (tile.at(i) == -1)
|
if (tile.at(i) == -1)
|
||||||
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
||||||
@@ -1187,7 +1187,7 @@ void Room::setAutoSurfaces()
|
|||||||
lastOne = i;
|
lastOne = i;
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
while (tile.at(i) == tile.at(i - 1) + 1)
|
while (tile.at(i) == tile.at(i - 1) + 1)
|
||||||
{
|
{
|
||||||
@@ -1202,7 +1202,7 @@ void Room::setAutoSurfaces()
|
|||||||
|
|
||||||
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1;
|
||||||
autoSurfaces.push_back(line);
|
autoSurfaces.push_back(line);
|
||||||
if (i < (int)tile.size() - 1)
|
if (i <= (int)tile.size() - 1)
|
||||||
{
|
{
|
||||||
if (tile.at(i) == -1)
|
if (tile.at(i) == -1)
|
||||||
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
{ // Si el siguiente elemento es un separador, hay que saltarlo
|
||||||
|
|||||||
Reference in New Issue
Block a user