diff --git a/media/enemies/enemy01.png b/media/enemies/enemy01.png new file mode 100644 index 0000000..f4478ca Binary files /dev/null and b/media/enemies/enemy01.png differ diff --git a/source/enemy.cpp b/source/enemy.cpp new file mode 100644 index 0000000..30550d9 --- /dev/null +++ b/source/enemy.cpp @@ -0,0 +1,11 @@ +#include "enemy.h" + +// Constructor +Enemy::Enemy() +{ +} + +// Destructor +Enemy::~Enemy() +{ +} diff --git a/source/enemy.h b/source/enemy.h new file mode 100644 index 0000000..78b7633 --- /dev/null +++ b/source/enemy.h @@ -0,0 +1,21 @@ +#pragma once +#include "ifdefs.h" +#include + +#ifndef ENEMY_H +#define ENEMY_H + +// Clase Enemy +class Enemy +{ +private: + +public: + // Constructor + Enemy(); + + // Destructor + ~Enemy(); +}; + +#endif diff --git a/source/game.cpp b/source/game.cpp index a13a52a..4cd5fee 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -13,7 +13,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, mRoom = new Room(mAsset->get("01.room"), mRenderer, mAsset); mEventHandler = new SDL_Event(); mTextureText = new LTexture(); - mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer); + mText = new Text(mAsset->get("smb2.txt"), mTextureText, renderer); mFade = new Fade(renderer); } @@ -63,7 +63,7 @@ bool Game::loadMedia() bool success = true; // Texturas - success &= loadTextureFromFile(mTextureText, mAsset->get("nokia2.png"), mRenderer); + success &= loadTextureFromFile(mTextureText, mAsset->get("smb2.png"), mRenderer); return success; } @@ -126,7 +126,7 @@ void Game::draw() // mText->write(0, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(GAMECANVAS_HEIGHT), -1); // Texto en el centro de la pantalla - mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName(), -1); + mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName()); // Actualiza la pantalla mScreen->blit();