Actualizado jail_audio a la última versión

This commit is contained in:
2022-12-01 19:51:53 +01:00
parent 564f316586
commit 4cbe55c2d4
16 changed files with 146 additions and 43 deletions

View File

@@ -1,3 +1,4 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "stb_vorbis.c"
#include <SDL2/SDL.h>
@@ -11,7 +12,7 @@ struct JA_Sound_t {
};
struct JA_Channel_t {
JA_Sound sound;
JA_Sound_t *sound;
int pos {0};
int times {0};
JA_Channel_state state { JA_CHANNEL_FREE };
@@ -25,7 +26,7 @@ struct JA_Music_t {
JA_Music_state state {JA_MUSIC_INVALID};
};
JA_Music current_music{NULL};
JA_Music_t *current_music{NULL};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
int JA_freq {48000};
@@ -86,7 +87,7 @@ void JA_Quit() {
sdlAudioDevice = 0;
}
JA_Music JA_LoadMusic(const char* filename) {
JA_Music_t *JA_LoadMusic(const char* filename) {
int chan, samplerate;
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
@@ -98,7 +99,7 @@ JA_Music JA_LoadMusic(const char* filename) {
if (fread(buffer, fsize, 1, f)!=1) return NULL;
fclose(f);
JA_Music music = new JA_Music_t();
JA_Music_t *music = new JA_Music_t();
music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
free(buffer);
@@ -121,7 +122,7 @@ JA_Music JA_LoadMusic(const char* filename) {
return music;
}
void JA_PlayMusic(JA_Music music, const int loop) {
void JA_PlayMusic(JA_Music_t *music, const int loop) {
if (current_music != NULL) {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
@@ -153,21 +154,21 @@ JA_Music_state JA_GetMusicState() {
return current_music->state;
}
void JA_DeleteMusic(JA_Music music) {
void JA_DeleteMusic(JA_Music_t *music) {
if (current_music == music) current_music = NULL;
free(music->output);
delete music;
}
JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
JA_Sound sound = new JA_Sound_t();
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound JA_LoadSound(const char* filename) {
JA_Sound sound = new JA_Sound_t();
JA_Sound_t *JA_LoadSound(const char* filename) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_AudioSpec wavSpec;
SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
@@ -184,7 +185,7 @@ JA_Sound JA_LoadSound(const char* filename) {
return sound;
}
int JA_PlaySound(JA_Sound sound, const int loop) {
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
@@ -196,7 +197,7 @@ int JA_PlaySound(JA_Sound sound, const int loop) {
return channel;
}
void JA_DeleteSound(JA_Sound sound) {
void JA_DeleteSound(JA_Sound_t *sound) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
@@ -246,4 +247,5 @@ JA_Channel_state JA_GetChannelState(const int channel) {
int JA_SetVolume(int volume) {
JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
return JA_volume;
}
}
#endif