forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiada la variable section por un puntero
This commit is contained in:
@@ -14,11 +14,12 @@
|
||||
// Constructor
|
||||
Director::Director(int argc, char *argv[])
|
||||
{
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
section = new section_t();
|
||||
section->name = SECTION_PROG_LOGO;
|
||||
section->subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
|
||||
#ifdef DEBUG
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
section->name = SECTION_PROG_LOGO;
|
||||
#endif
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
@@ -65,6 +66,7 @@ Director::~Director()
|
||||
saveConfig();
|
||||
|
||||
// Libera la memoria
|
||||
delete section;
|
||||
delete options;
|
||||
delete asset;
|
||||
delete input;
|
||||
@@ -463,14 +465,14 @@ void Director::createSystemFolder()
|
||||
}
|
||||
|
||||
// Carga los recursos
|
||||
void Director::loadResources(section_t section)
|
||||
void Director::loadResources(section_t *section)
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "** LOAD RESOURCES" << std::endl;
|
||||
}
|
||||
|
||||
if (section.name == SECTION_PROG_LOGO)
|
||||
if (section->name == SECTION_PROG_LOGO)
|
||||
{
|
||||
std::vector<std::string> textureList;
|
||||
textureList.push_back("jailgames.png");
|
||||
@@ -479,7 +481,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadTextures(textureList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_INTRO)
|
||||
else if (section->name == SECTION_PROG_INTRO)
|
||||
{
|
||||
std::vector<std::string> textureList;
|
||||
textureList.push_back("loading_screen_bn.png");
|
||||
@@ -490,7 +492,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadTextures(textureList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_TITLE)
|
||||
else if (section->name == SECTION_PROG_TITLE)
|
||||
{
|
||||
std::vector<std::string> textureList;
|
||||
textureList.push_back("loading_screen_color.png");
|
||||
@@ -506,7 +508,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadOffsets(offsetsList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_CREDITS)
|
||||
else if (section->name == SECTION_PROG_CREDITS)
|
||||
{
|
||||
// Texturas
|
||||
std::vector<std::string> textureList;
|
||||
@@ -528,7 +530,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadOffsets(offsetsList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_ENDING)
|
||||
else if (section->name == SECTION_PROG_ENDING)
|
||||
{
|
||||
// Texturas
|
||||
std::vector<std::string> textureList;
|
||||
@@ -553,7 +555,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadOffsets(offsetsList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_ENDING2)
|
||||
else if (section->name == SECTION_PROG_ENDING2)
|
||||
{
|
||||
// Texturas
|
||||
std::vector<std::string> textureList;
|
||||
@@ -691,7 +693,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadOffsets(offsetsList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_GAME_OVER)
|
||||
else if (section->name == SECTION_PROG_GAME_OVER)
|
||||
{
|
||||
// Texturas
|
||||
std::vector<std::string> textureList;
|
||||
@@ -715,7 +717,7 @@ void Director::loadResources(section_t section)
|
||||
resource->loadOffsets(offsetsList);
|
||||
}
|
||||
|
||||
else if (section.name == SECTION_PROG_GAME || section.name == SECTION_PROG_DEMO)
|
||||
else if (section->name == SECTION_PROG_GAME || section->name == SECTION_PROG_DEMO)
|
||||
{
|
||||
// Texturas
|
||||
std::vector<std::string> textureList;
|
||||
@@ -1686,24 +1688,6 @@ bool Director::setFileList()
|
||||
return asset->check();
|
||||
}
|
||||
|
||||
// Obtiene el valor de la variable
|
||||
Uint8 Director::getSubsection()
|
||||
{
|
||||
return section.subsection;
|
||||
}
|
||||
|
||||
// Obtiene el valor de la variable
|
||||
Uint8 Director::getSection()
|
||||
{
|
||||
return section.name;
|
||||
}
|
||||
|
||||
// Establece el valor de la variable
|
||||
void Director::setSection(section_t section)
|
||||
{
|
||||
this->section = section;
|
||||
}
|
||||
|
||||
// Ejecuta la seccion de juego con el logo
|
||||
void Director::runLogo()
|
||||
{
|
||||
@@ -1712,8 +1696,8 @@ void Director::runLogo()
|
||||
std::cout << "\n* SECTION: LOGO" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
logo = new Logo(renderer, screen, resource, asset, options, section.subsection);
|
||||
setSection(logo->run());
|
||||
logo = new Logo(renderer, screen, resource, asset, options, section);
|
||||
logo->run();
|
||||
delete logo;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1726,8 +1710,8 @@ void Director::runIntro()
|
||||
std::cout << "\n* SECTION: INTRO" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
intro = new Intro(renderer, screen, resource, asset, options);
|
||||
setSection(intro->run());
|
||||
intro = new Intro(renderer, screen, resource, asset, options, section);
|
||||
intro->run();
|
||||
delete intro;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1744,8 +1728,8 @@ void Director::runTitle()
|
||||
JA_PlayMusic(music);
|
||||
}
|
||||
loadResources(section);
|
||||
title = new Title(renderer, screen, resource, asset, options);
|
||||
setSection(title->run());
|
||||
title = new Title(renderer, screen, resource, asset, options, section);
|
||||
title->run();
|
||||
delete title;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1758,8 +1742,8 @@ void Director::runCredits()
|
||||
std::cout << "\n* SECTION: CREDITS" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
credits = new Credits(renderer, screen, resource, asset, options);
|
||||
setSection(credits->run());
|
||||
credits = new Credits(renderer, screen, resource, asset, options, section);
|
||||
credits->run();
|
||||
delete credits;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1772,8 +1756,8 @@ void Director::runDemo()
|
||||
std::cout << "\n* SECTION: DEMO" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
demo = new Demo(renderer, screen, resource, asset, options, debug);
|
||||
setSection(demo->run());
|
||||
demo = new Demo(renderer, screen, resource, asset, options, section, debug);
|
||||
demo->run();
|
||||
delete demo;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1787,7 +1771,7 @@ void Director::runEnterID()
|
||||
}
|
||||
// loadResources(section);
|
||||
enterID = new EnterID(renderer, screen, asset, options, section);
|
||||
setSection(enterID->run());
|
||||
enterID->run();
|
||||
delete enterID;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1800,8 +1784,8 @@ void Director::runEnding()
|
||||
std::cout << "\n* SECTION: ENDING" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
ending = new Ending(renderer, screen, resource, asset, options);
|
||||
setSection(ending->run());
|
||||
ending = new Ending(renderer, screen, resource, asset, options, section);
|
||||
ending->run();
|
||||
delete ending;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1814,8 +1798,8 @@ void Director::runEnding2()
|
||||
std::cout << "\n* SECTION: ENDING2" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
ending2 = new Ending2(renderer, screen, resource, asset, options);
|
||||
setSection(ending2->run());
|
||||
ending2 = new Ending2(renderer, screen, resource, asset, options, section);
|
||||
ending2->run();
|
||||
delete ending2;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1828,8 +1812,8 @@ void Director::runGameOver()
|
||||
std::cout << "\n* SECTION: GAME OVER" << std::endl;
|
||||
}
|
||||
loadResources(section);
|
||||
gameOver = new GameOver(renderer, screen, resource, asset, options);
|
||||
setSection(gameOver->run());
|
||||
gameOver = new GameOver(renderer, screen, resource, asset, options, section);
|
||||
gameOver->run();
|
||||
delete gameOver;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1843,8 +1827,8 @@ void Director::runGame()
|
||||
}
|
||||
JA_StopMusic();
|
||||
loadResources(section);
|
||||
game = new Game(renderer, screen, resource, asset, options, input, debug);
|
||||
setSection(game->run());
|
||||
game = new Game(renderer, screen, resource, asset, options, input, section, debug);
|
||||
game->run();
|
||||
delete game;
|
||||
resource->free();
|
||||
}
|
||||
@@ -1852,9 +1836,9 @@ void Director::runGame()
|
||||
void Director::run()
|
||||
{
|
||||
// Bucle principal
|
||||
while (getSection() != SECTION_PROG_QUIT)
|
||||
while (section->name != SECTION_PROG_QUIT)
|
||||
{
|
||||
switch (getSection())
|
||||
switch (section->name)
|
||||
{
|
||||
case SECTION_PROG_LOGO:
|
||||
runLogo();
|
||||
|
||||
Reference in New Issue
Block a user