forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <string> // for string
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#include <vector> // for vector
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#include "movingsprite.h" // for MovingSprite
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // Para Uint8
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#include <string> // Para string
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#include <vector> // Para vector
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#include "movingsprite.h" // Para MovingSprite
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class Texture;
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struct animation_t
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