forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,17 +1,17 @@
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#include "gamestate_credits.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min
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#include <iostream> // for char_traits, basic_ostream, operator<<
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#include "animatedsprite.h" // for AnimatedSprite
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#include "const.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // Para SDL_GetError
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <algorithm> // Para min
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#include <iostream> // Para char_traits, basic_ostream, operator<<
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#include "animatedsprite.h" // Para AnimatedSprite
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#include "const.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "input.h" // Para Input, REPEAT_FALSE, inputs_e
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
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class Asset;
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// Constructor
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