Toquetechant includes

This commit is contained in:
2025-02-20 13:56:07 +01:00
parent e1d6aff724
commit 4dd6c94730
66 changed files with 4462 additions and 3097 deletions

View File

@@ -1,21 +1,21 @@
#include "gamestate_ending.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <algorithm> // for min
#include <iostream> // for basic_ostream, operator<<, basic_ios
#include "asset.h" // for Asset
#include "const.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
#include "input.h" // for Input, REPEAT_FALSE, inputs_e
#include "jail_audio.h" // for JA_SetVolume, JA_DeleteMusic, JA_Loa...
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TXT_STROKE
#include "texture.h" // for Texture
#include "utils.h" // for color_t, stringToColor, options_t
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // Para SDL_GetError
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_rect.h> // Para SDL_Rect
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <algorithm> // Para min
#include <iostream> // Para basic_ostream, operator<<, basic_ios
#include "asset.h" // Para Asset
#include "const.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
#include "input.h" // Para Input, REPEAT_FALSE, inputs_e
#include "jail_audio.h" // Para JA_SetVolume, JA_DeleteMusic, JA_Loa...
#include "resource.h" // Para Resource
#include "screen.h" // Para Screen
#include "sprite.h" // Para Sprite
#include "text.h" // Para Text, TXT_STROKE
#include "texture.h" // Para Texture
#include "utils.h" // Para color_t, stringToColor, options_t
// Constructor
Ending::Ending(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section)