forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "gamestate_ending2.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "animatedsprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "const.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_CENTER_X
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // for JA_SetVolume, JA_DeleteMusic, JA_Loa...
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#include "movingsprite.h" // for MovingSprite
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <algorithm> // Para max, min, replace
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#include "animatedsprite.h" // Para AnimatedSprite
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#include "asset.h" // Para Asset
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#include "const.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_CENTER_X
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#include "input.h" // Para Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // Para JA_SetVolume, JA_DeleteMusic, JA_Loa...
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#include "movingsprite.h" // Para MovingSprite
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "text.h" // Para Text
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#include "texture.h" // Para Texture
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// Constructor
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Ending2::Ending2(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section)
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