forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,19 +1,19 @@
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#include "room.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <stdlib.h> // for rand
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#include <fstream> // for basic_ostream, operator<<, basic_ist...
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#include <iostream> // for cout
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#include <sstream> // for basic_stringstream
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#include "asset.h" // for Asset
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#include "const.h" // for BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_W...
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#include "debug.h" // for Debug
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#include "item_tracker.h" // for ItemTracker
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // Para SDL_GetError
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <stdlib.h> // Para rand
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#include <fstream> // Para basic_ostream, operator<<, basic_ist...
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#include <iostream> // Para cout
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#include <sstream> // Para basic_stringstream
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#include "asset.h" // Para Asset
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#include "const.h" // Para BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_W...
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#include "debug.h" // Para Debug
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#include "item_tracker.h" // Para ItemTracker
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#include "jail_audio.h" // Para JA_DeleteSound, JA_LoadSound, JA_Pla...
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#include "screen.h" // Para Screen
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#include "sprite.h" // Para Sprite
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#include "texture.h" // Para Texture
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// Carga las variables y texturas desde un fichero de mapa de tiles
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std::vector<int> loadRoomTileFile(std::string file_path, bool verbose)
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