forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "enemy.h" // for enemy_t
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#include "item.h" // for item_t
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#include "utils.h" // for h_line_t, color_t, d_line_t, v_line_t
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#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <string> // Para string, basic_string
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#include <vector> // Para vector
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#include "enemy.h" // Para enemy_t
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#include "item.h" // Para item_t
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#include "utils.h" // Para h_line_t, color_t, d_line_t, v_line_t
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class Asset;
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class Debug;
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class ItemTracker;
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