forked from jaildesigner-jailgames/jaildoctors_dilemma
Modificadas las llamadas para crear texturas
This commit is contained in:
@@ -10,8 +10,7 @@ Item::Item(item_t item)
|
||||
renderer = item.renderer;
|
||||
|
||||
// Crea objetos
|
||||
texture = new LTexture();
|
||||
texture->loadFromFile(asset->get(item.tileset), renderer);
|
||||
texture = new LTexture(renderer,asset->get(item.tileset));
|
||||
sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
|
||||
|
||||
// Inicia variables
|
||||
@@ -43,12 +42,8 @@ Item::Item(item_t item)
|
||||
// Destructor
|
||||
Item::~Item()
|
||||
{
|
||||
texture->unload();
|
||||
delete texture;
|
||||
texture = nullptr;
|
||||
|
||||
delete sprite;
|
||||
sprite = nullptr;
|
||||
}
|
||||
|
||||
// Pinta el objeto en pantalla
|
||||
|
||||
Reference in New Issue
Block a user