forked from jaildesigner-jailgames/jaildoctors_dilemma
La habitación ya empieza a mostrar algo del mapeado
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@@ -1,7 +1,7 @@
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#include "game.h"
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// Constructor
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Game::Game(SDL_Window *window,SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
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Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
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{
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// Copia los punteros
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mRenderer = renderer;
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@@ -10,7 +10,7 @@ Game::Game(SDL_Window *window,SDL_Renderer *renderer, Asset *asset, Lang *lang,
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mInput = input;
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mScreen = new Screen(window, renderer);
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mRoom = new Room();
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mRoom = new Room(mAsset->get("01.room"), mRenderer, mAsset);
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mEventHandler = new SDL_Event();
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mTextureText = new LTexture();
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mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer);
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@@ -100,13 +100,16 @@ section_t Game::run()
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const color_t color = {0xAA, 0x55, 0x55};
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mScreen->start();
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mScreen->clean(color);
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mScreen->clean(mRoom->getBGColor());
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mRoom->draw();
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// Escribe las medidas de ancho y alto de la pantalla
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mText->writeCentered(GAMECANVAS_CENTER_X, 0, std::to_string(GAMECANVAS_WIDTH), -1);
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mText->write(0, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(GAMECANVAS_HEIGHT), -1);
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// Texto en el centro de la pantalla
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mText->writeCentered(GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), "New JailGame", -1);
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mText->writeCentered(GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), mRoom->getName(), -1);
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// Actualiza la pantalla
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mScreen->blit();
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