forked from jaildesigner-jailgames/jaildoctors_dilemma
Creadas las colisiones con los enemigos
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@@ -292,4 +292,11 @@ void MovingSprite::switchRotate()
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void MovingSprite::setFlip(SDL_RendererFlip flip)
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{
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mFlip = flip;
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}
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// Devuelve el rectangulo donde está el sprite
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SDL_Rect MovingSprite::getRect()
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{
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SDL_Rect rect = {(int)getPosX(), (int)getPosY(), getWidth(), getHeight()};
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return rect;
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}
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