forked from jaildesigner-jailgames/jaildoctors_dilemma
Cambiando printf a std::cout
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@@ -88,7 +88,7 @@ void Game::checkEventHandler()
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screen->setBorderColor(stringToColor(options->palette, "black"));
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break;
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}
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if ((eventHandler->type == SDL_KEYDOWN) and (eventHandler->key.repeat == 0))
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{
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switch (eventHandler->key.keysym.scancode)
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@@ -410,15 +410,10 @@ void Game::reLoadTextures()
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// Cambia la paleta
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void Game::switchPalette()
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{
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std::cout << "** PALETTE SWITCH REQUESTED" << std::endl;
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// Modifica la variable
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if (options->palette == p_zxspectrum)
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{
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options->palette = p_zxarne;
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}
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else
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{
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options->palette = p_zxspectrum;
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}
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options->palette = (options->palette == p_zxspectrum) ? p_zxarne : p_zxspectrum;
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room->reLoadPalette();
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player->reLoadPalette();
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