forked from jaildesigner-jailgames/jaildoctors_dilemma
unificats els resources en un namespace
This commit is contained in:
@@ -1,4 +1,4 @@
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#include "core/resources/resource.hpp"
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#include "core/resources/resource_cache.hpp"
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#include <SDL3/SDL.h>
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@@ -8,40 +8,42 @@
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#include <stdexcept> // Para runtime_error
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#include <utility>
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/text.hpp" // Para Text, loadTextFile
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#include "core/resources/asset.hpp" // Para AssetType, Asset
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#include "core/resources/resource_helper.hpp" // Para ResourceHelper
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#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
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#include "game/defaults.hpp" // Para GameDefaults::VERSION
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#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
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#include "game/options.hpp" // Para Options, OptionsGame, options
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#include "utils/defines.hpp" // Para WINDOW_CAPTION
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#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
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#include "version.h" // Para Version::GIT_HASH
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struct JA_Music_t; // lines 17-17
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struct JA_Sound_t; // lines 18-18
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/text.hpp" // Para Text, loadTextFile
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#include "core/resources/resource_list.hpp" // Para List, List::Type
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#include "core/resources/resource_helper.hpp" // Para Helper
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#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
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#include "game/defaults.hpp" // Para GameDefaults::VERSION
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#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
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#include "game/options.hpp" // Para Options, OptionsGame, options
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#include "utils/defines.hpp" // Para WINDOW_CAPTION
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#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
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#include "version.h" // Para Version::GIT_HASH
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struct JA_Music_t; // lines 17-17
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struct JA_Sound_t; // lines 18-18
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namespace Resource {
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Resource* Resource::resource = nullptr;
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Cache* Cache::cache = nullptr;
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// [SINGLETON] Crearemos el objeto screen con esta función estática
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void Resource::init() { Resource::resource = new Resource(); }
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// [SINGLETON] Crearemos el objeto cache con esta función estática
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void Cache::init() { Cache::cache = new Cache(); }
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// [SINGLETON] Destruiremos el objeto screen con esta función estática
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void Resource::destroy() { delete Resource::resource; }
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// [SINGLETON] Destruiremos el objeto cache con esta función estática
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void Cache::destroy() { delete Cache::cache; }
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// [SINGLETON] Con este método obtenemos el objeto screen y podemos trabajar con él
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auto Resource::get() -> Resource* { return Resource::resource; }
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// [SINGLETON] Con este método obtenemos el objeto cache y podemos trabajar con él
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auto Cache::get() -> Cache* { return Cache::cache; }
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// Constructor
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Resource::Resource()
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Cache::Cache()
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: loading_text_(Screen::get()->getText()) {
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load();
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}
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// Vacia todos los vectores de recursos
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void Resource::clear() {
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void Cache::clear() {
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clearSounds();
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clearMusics();
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surfaces_.clear();
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@@ -52,7 +54,7 @@ void Resource::clear() {
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}
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// Carga todos los recursos
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void Resource::load() {
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void Cache::load() {
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calculateTotal();
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
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std::cout << "** LOADING RESOURCES" << '\n';
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@@ -69,13 +71,13 @@ void Resource::load() {
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}
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// Recarga todos los recursos
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void Resource::reload() {
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void Cache::reload() {
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clear();
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load();
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}
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// Obtiene el sonido a partir de un nombre
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auto Resource::getSound(const std::string& name) -> JA_Sound_t* {
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auto Cache::getSound(const std::string& name) -> JA_Sound_t* {
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auto it = std::ranges::find_if(sounds_, [&name](const auto& s) { return s.name == name; });
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if (it != sounds_.end()) {
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@@ -87,7 +89,7 @@ auto Resource::getSound(const std::string& name) -> JA_Sound_t* {
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}
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// Obtiene la música a partir de un nombre
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auto Resource::getMusic(const std::string& name) -> JA_Music_t* {
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auto Cache::getMusic(const std::string& name) -> JA_Music_t* {
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auto it = std::ranges::find_if(musics_, [&name](const auto& m) { return m.name == name; });
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if (it != musics_.end()) {
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@@ -99,7 +101,7 @@ auto Resource::getMusic(const std::string& name) -> JA_Music_t* {
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}
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// Obtiene la surface a partir de un nombre
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auto Resource::getSurface(const std::string& name) -> std::shared_ptr<Surface> {
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auto Cache::getSurface(const std::string& name) -> std::shared_ptr<Surface> {
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auto it = std::ranges::find_if(surfaces_, [&name](const auto& t) { return t.name == name; });
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if (it != surfaces_.end()) {
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@@ -111,7 +113,7 @@ auto Resource::getSurface(const std::string& name) -> std::shared_ptr<Surface> {
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}
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// Obtiene la paleta a partir de un nombre
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auto Resource::getPalette(const std::string& name) -> Palette {
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auto Cache::getPalette(const std::string& name) -> Palette {
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auto it = std::ranges::find_if(palettes_, [&name](const auto& t) { return t.name == name; });
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if (it != palettes_.end()) {
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@@ -123,7 +125,7 @@ auto Resource::getPalette(const std::string& name) -> Palette {
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}
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// Obtiene el fichero de texto a partir de un nombre
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auto Resource::getTextFile(const std::string& name) -> std::shared_ptr<TextFile> {
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auto Cache::getTextFile(const std::string& name) -> std::shared_ptr<TextFile> {
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auto it = std::ranges::find_if(text_files_, [&name](const auto& t) { return t.name == name; });
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if (it != text_files_.end()) {
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@@ -135,7 +137,7 @@ auto Resource::getTextFile(const std::string& name) -> std::shared_ptr<TextFile>
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}
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// Obtiene el objeto de texto a partir de un nombre
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auto Resource::getText(const std::string& name) -> std::shared_ptr<Text> {
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auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> {
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auto it = std::ranges::find_if(texts_, [&name](const auto& t) { return t.name == name; });
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if (it != texts_.end()) {
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@@ -147,7 +149,7 @@ auto Resource::getText(const std::string& name) -> std::shared_ptr<Text> {
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}
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// Obtiene la animación a partir de un nombre
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auto Resource::getAnimations(const std::string& name) -> Animations& {
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auto Cache::getAnimations(const std::string& name) -> Animations& {
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auto it = std::ranges::find_if(animations_, [&name](const auto& a) { return a.name == name; });
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if (it != animations_.end()) {
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@@ -159,7 +161,7 @@ auto Resource::getAnimations(const std::string& name) -> Animations& {
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}
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// Obtiene el mapa de tiles a partir de un nombre
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auto Resource::getTileMap(const std::string& name) -> std::vector<int>& {
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auto Cache::getTileMap(const std::string& name) -> std::vector<int>& {
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auto it = std::ranges::find_if(tile_maps_, [&name](const auto& t) { return t.name == name; });
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if (it != tile_maps_.end()) {
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@@ -171,7 +173,7 @@ auto Resource::getTileMap(const std::string& name) -> std::vector<int>& {
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}
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// Obtiene la habitación a partir de un nombre
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auto Resource::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> {
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auto Cache::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> {
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auto it = std::ranges::find_if(rooms_, [&name](const auto& r) { return r.name == name; });
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if (it != rooms_.end()) {
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@@ -183,14 +185,14 @@ auto Resource::getRoom(const std::string& name) -> std::shared_ptr<Room::Data> {
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}
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// Obtiene todas las habitaciones
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auto Resource::getRooms() -> std::vector<ResourceRoom>& {
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auto Cache::getRooms() -> std::vector<ResourceRoom>& {
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return rooms_;
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}
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// Carga los sonidos
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void Resource::loadSounds() {
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void Cache::loadSounds() {
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std::cout << "\n>> SOUND FILES" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::SOUND);
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auto list = List::get()->getListByType(List::Type::SOUND);
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sounds_.clear();
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for (const auto& l : list) {
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@@ -198,7 +200,7 @@ void Resource::loadSounds() {
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JA_Sound_t* sound = nullptr;
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// Try loading from resource pack first
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auto audio_data = Jdd::ResourceHelper::loadFile(l);
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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sound = JA_LoadSound(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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}
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@@ -215,9 +217,9 @@ void Resource::loadSounds() {
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}
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// Carga las musicas
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void Resource::loadMusics() {
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void Cache::loadMusics() {
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std::cout << "\n>> MUSIC FILES" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::MUSIC);
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auto list = List::get()->getListByType(List::Type::MUSIC);
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musics_.clear();
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for (const auto& l : list) {
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@@ -225,7 +227,7 @@ void Resource::loadMusics() {
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JA_Music_t* music = nullptr;
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// Try loading from resource pack first
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auto audio_data = Jdd::ResourceHelper::loadFile(l);
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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music = JA_LoadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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}
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@@ -242,9 +244,9 @@ void Resource::loadMusics() {
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}
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// Carga las texturas
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void Resource::loadSurfaces() {
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void Cache::loadSurfaces() {
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std::cout << "\n>> SURFACES" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::BITMAP);
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auto list = List::get()->getListByType(List::Type::BITMAP);
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surfaces_.clear();
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for (const auto& l : list) {
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@@ -265,9 +267,9 @@ void Resource::loadSurfaces() {
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}
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// Carga las paletas
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void Resource::loadPalettes() {
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void Cache::loadPalettes() {
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std::cout << "\n>> PALETTES" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::PALETTE);
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auto list = List::get()->getListByType(List::Type::PALETTE);
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palettes_.clear();
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for (const auto& l : list) {
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@@ -278,9 +280,9 @@ void Resource::loadPalettes() {
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}
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// Carga los ficheros de texto
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void Resource::loadTextFiles() {
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void Cache::loadTextFiles() {
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std::cout << "\n>> TEXT FILES" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::FONT);
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auto list = List::get()->getListByType(List::Type::FONT);
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text_files_.clear();
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for (const auto& l : list) {
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@@ -291,9 +293,9 @@ void Resource::loadTextFiles() {
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}
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// Carga las animaciones
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void Resource::loadAnimations() {
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void Cache::loadAnimations() {
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std::cout << "\n>> ANIMATIONS" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::ANIMATION);
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auto list = List::get()->getListByType(List::Type::ANIMATION);
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animations_.clear();
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for (const auto& l : list) {
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@@ -304,9 +306,9 @@ void Resource::loadAnimations() {
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}
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// Carga los mapas de tiles
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void Resource::loadTileMaps() {
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void Cache::loadTileMaps() {
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std::cout << "\n>> TILE MAPS" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::TILEMAP);
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auto list = List::get()->getListByType(List::Type::TILEMAP);
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tile_maps_.clear();
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for (const auto& l : list) {
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@@ -318,9 +320,9 @@ void Resource::loadTileMaps() {
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}
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// Carga las habitaciones
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void Resource::loadRooms() {
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void Cache::loadRooms() {
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std::cout << "\n>> ROOMS" << '\n';
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auto list = Asset::get()->getListByType(Asset::Type::ROOM);
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auto list = List::get()->getListByType(List::Type::ROOM);
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rooms_.clear();
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for (const auto& l : list) {
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@@ -331,7 +333,7 @@ void Resource::loadRooms() {
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}
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}
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void Resource::createText() {
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void Cache::createText() {
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struct ResourceInfo {
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std::string key; // Identificador del recurso
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std::string texture_file; // Nombre del archivo de textura
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@@ -360,7 +362,7 @@ void Resource::createText() {
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}
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// Vacía el vector de sonidos
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void Resource::clearSounds() {
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void Cache::clearSounds() {
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// Itera sobre el vector y libera los recursos asociados a cada JA_Sound_t
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for (auto& sound : sounds_) {
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if (sound.sound != nullptr) {
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@@ -372,7 +374,7 @@ void Resource::clearSounds() {
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}
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// Vacía el vector de musicas
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void Resource::clearMusics() {
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void Cache::clearMusics() {
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// Itera sobre el vector y libera los recursos asociados a cada JA_Music_t
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for (auto& music : musics_) {
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if (music.music != nullptr) {
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@@ -384,20 +386,20 @@ void Resource::clearMusics() {
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}
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// Calcula el numero de recursos para cargar
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void Resource::calculateTotal() {
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std::vector<Asset::Type> asset_types = {
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Asset::Type::SOUND,
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Asset::Type::MUSIC,
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Asset::Type::BITMAP,
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Asset::Type::PALETTE,
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Asset::Type::FONT,
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Asset::Type::ANIMATION,
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Asset::Type::TILEMAP,
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Asset::Type::ROOM};
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void Cache::calculateTotal() {
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std::vector<List::Type> asset_types = {
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List::Type::SOUND,
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List::Type::MUSIC,
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List::Type::BITMAP,
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List::Type::PALETTE,
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List::Type::FONT,
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List::Type::ANIMATION,
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List::Type::TILEMAP,
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List::Type::ROOM};
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size_t total = 0;
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for (const auto& asset_type : asset_types) {
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auto list = Asset::get()->getListByType(asset_type);
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auto list = List::get()->getListByType(asset_type);
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total += list.size();
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}
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@@ -405,7 +407,7 @@ void Resource::calculateTotal() {
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}
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// Muestra el progreso de carga
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void Resource::renderProgress() {
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void Cache::renderProgress() {
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constexpr float X_PADDING = 60.0F;
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constexpr float Y_PADDING = 10.0F;
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constexpr float BAR_HEIGHT = 5.0F;
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@@ -451,7 +453,7 @@ void Resource::renderProgress() {
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}
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// Comprueba los eventos de la pantalla de carga
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void Resource::checkEvents() {
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void Cache::checkEvents() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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@@ -468,10 +470,12 @@ void Resource::checkEvents() {
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}
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// Actualiza el progreso de carga
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void Resource::updateLoadingProgress(int steps) {
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void Cache::updateLoadingProgress(int steps) {
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count_.add(1);
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if (count_.loaded % steps == 0 || count_.loaded == count_.total) {
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renderProgress();
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}
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checkEvents();
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}
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}
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} // namespace Resource
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@@ -137,10 +137,12 @@ struct ResourceCount {
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}
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};
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class Resource {
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namespace Resource {
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class Cache {
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private:
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// [SINGLETON] Objeto resource privado para Don Melitón
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static Resource* resource;
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// [SINGLETON] Objeto cache privado para Don Melitón
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static Cache* cache;
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std::vector<ResourceSound> sounds_; // Vector con los sonidos
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std::vector<ResourceMusic> musics_; // Vector con las musicas
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@@ -206,23 +208,23 @@ class Resource {
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// Actualiza el progreso de carga
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void updateLoadingProgress(int steps = 5);
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// [SINGLETON] Ahora el constructor y el destructor son privados, para no poder crear objetos resource desde fuera
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// [SINGLETON] Ahora el constructor y el destructor son privados, para no poder crear objetos cache desde fuera
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// Constructor
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Resource();
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Cache();
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// Destructor
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~Resource() = default;
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~Cache() = default;
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public:
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// [SINGLETON] Crearemos el objeto resource con esta función estática
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||||
// [SINGLETON] Crearemos el objeto cache con esta función estática
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static void init();
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// [SINGLETON] Destruiremos el objeto resource con esta función estática
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// [SINGLETON] Destruiremos el objeto cache con esta función estática
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static void destroy();
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// [SINGLETON] Con este método obtenemos el objeto resource y podemos trabajar con él
|
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static auto get() -> Resource*;
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// [SINGLETON] Con este método obtenemos el objeto cache y podemos trabajar con él
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static auto get() -> Cache*;
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// Obtiene el sonido a partir de un nombre
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auto getSound(const std::string& name) -> JA_Sound_t*;
|
||||
@@ -256,4 +258,6 @@ class Resource {
|
||||
|
||||
// Recarga todos los recursos
|
||||
void reload();
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace Resource
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#include "resource_loader.hpp"
|
||||
|
||||
namespace Jdd::ResourceHelper {
|
||||
namespace Resource::Helper {
|
||||
|
||||
static bool resource_system_initialized = false;
|
||||
|
||||
@@ -26,7 +26,7 @@ auto initializeResourceSystem(const std::string& pack_file, bool enable_fallback
|
||||
std::cout << "ResourceHelper: Fallback enabled: " << (enable_fallback ? "Yes" : "No")
|
||||
<< '\n';
|
||||
|
||||
bool success = ResourceLoader::get().initialize(pack_file, enable_fallback);
|
||||
bool success = Loader::get().initialize(pack_file, enable_fallback);
|
||||
if (success) {
|
||||
resource_system_initialized = true;
|
||||
std::cout << "ResourceHelper: Initialization successful\n";
|
||||
@@ -40,7 +40,7 @@ auto initializeResourceSystem(const std::string& pack_file, bool enable_fallback
|
||||
// Shutdown the resource system
|
||||
void shutdownResourceSystem() {
|
||||
if (resource_system_initialized) {
|
||||
ResourceLoader::get().shutdown();
|
||||
Loader::get().shutdown();
|
||||
resource_system_initialized = false;
|
||||
std::cout << "ResourceHelper: Shutdown complete\n";
|
||||
}
|
||||
@@ -68,7 +68,7 @@ auto loadFile(const std::string& filepath) -> std::vector<uint8_t> {
|
||||
std::string pack_path = getPackPath(filepath);
|
||||
|
||||
// Try to load from pack
|
||||
auto data = ResourceLoader::get().loadResource(pack_path);
|
||||
auto data = Loader::get().loadResource(pack_path);
|
||||
if (!data.empty()) {
|
||||
return data;
|
||||
}
|
||||
@@ -79,7 +79,7 @@ auto loadFile(const std::string& filepath) -> std::vector<uint8_t> {
|
||||
}
|
||||
|
||||
// Load from filesystem
|
||||
return ResourceLoader::get().loadResource(filepath);
|
||||
return Loader::get().loadResource(filepath);
|
||||
}
|
||||
|
||||
// Check if a file exists
|
||||
@@ -91,7 +91,7 @@ auto fileExists(const std::string& filepath) -> bool {
|
||||
// Check pack if appropriate
|
||||
if (shouldUseResourcePack(filepath)) {
|
||||
std::string pack_path = getPackPath(filepath);
|
||||
if (ResourceLoader::get().resourceExists(pack_path)) {
|
||||
if (Loader::get().resourceExists(pack_path)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -150,7 +150,7 @@ auto shouldUseResourcePack(const std::string& filepath) -> bool {
|
||||
std::ranges::replace(path, '\\', '/');
|
||||
|
||||
// Don't use pack for most config files (except config/assets.txt which is loaded
|
||||
// directly via ResourceLoader::loadAssetsConfig() in release builds)
|
||||
// directly via Loader::loadAssetsConfig() in release builds)
|
||||
if (path.find("config/") != std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
@@ -177,7 +177,7 @@ auto isPackLoaded() -> bool {
|
||||
if (!resource_system_initialized) {
|
||||
return false;
|
||||
}
|
||||
return ResourceLoader::get().isPackLoaded();
|
||||
return Loader::get().isPackLoaded();
|
||||
}
|
||||
|
||||
} // namespace Jdd::ResourceHelper
|
||||
} // namespace Resource::Helper
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Jdd::ResourceHelper {
|
||||
namespace Resource::Helper {
|
||||
|
||||
// Initialize the resource system
|
||||
// pack_file: Path to resources.pack
|
||||
@@ -36,6 +36,6 @@ auto shouldUseResourcePack(const std::string& filepath) -> bool;
|
||||
// Check if pack is loaded
|
||||
auto isPackLoaded() -> bool;
|
||||
|
||||
} // namespace Jdd::ResourceHelper
|
||||
} // namespace Resource::Helper
|
||||
|
||||
#endif // RESOURCE_HELPER_HPP
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "core/resources/asset.hpp"
|
||||
#include "core/resources/resource_list.hpp"
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_LogWarn, SDL_LogCategory, SDL_LogError
|
||||
|
||||
@@ -13,23 +13,25 @@
|
||||
|
||||
#include "utils/utils.hpp" // Para getFileName, printWithDots
|
||||
|
||||
namespace Resource {
|
||||
|
||||
// Singleton
|
||||
Asset* Asset::instance = nullptr;
|
||||
List* List::instance = nullptr;
|
||||
|
||||
void Asset::init(const std::string& executable_path) {
|
||||
Asset::instance = new Asset(executable_path);
|
||||
void List::init(const std::string& executable_path) {
|
||||
List::instance = new List(executable_path);
|
||||
}
|
||||
|
||||
void Asset::destroy() {
|
||||
delete Asset::instance;
|
||||
void List::destroy() {
|
||||
delete List::instance;
|
||||
}
|
||||
|
||||
auto Asset::get() -> Asset* {
|
||||
return Asset::instance;
|
||||
auto List::get() -> List* {
|
||||
return List::instance;
|
||||
}
|
||||
|
||||
// Añade un elemento al mapa (función auxiliar)
|
||||
void Asset::addToMap(const std::string& file_path, Type type, bool required, bool absolute) {
|
||||
void List::addToMap(const std::string& file_path, Type type, bool required, bool absolute) {
|
||||
std::string full_path = absolute ? file_path : executable_path_ + file_path;
|
||||
std::string filename = getFileName(full_path);
|
||||
|
||||
@@ -44,12 +46,12 @@ void Asset::addToMap(const std::string& file_path, Type type, bool required, boo
|
||||
}
|
||||
|
||||
// Añade un elemento a la lista
|
||||
void Asset::add(const std::string& file_path, Type type, bool required, bool absolute) {
|
||||
void List::add(const std::string& file_path, Type type, bool required, bool absolute) {
|
||||
addToMap(file_path, type, required, absolute);
|
||||
}
|
||||
|
||||
// Carga recursos desde un archivo de configuración con soporte para variables
|
||||
void Asset::loadFromFile(const std::string& config_file_path, const std::string& prefix, const std::string& system_folder) {
|
||||
void List::loadFromFile(const std::string& config_file_path, const std::string& prefix, const std::string& system_folder) {
|
||||
std::ifstream file(config_file_path);
|
||||
if (!file.is_open()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -68,7 +70,7 @@ void Asset::loadFromFile(const std::string& config_file_path, const std::string&
|
||||
}
|
||||
|
||||
// Carga recursos desde un string de configuración (para release con pack)
|
||||
void Asset::loadFromString(const std::string& config_content, const std::string& prefix, const std::string& system_folder) {
|
||||
void List::loadFromString(const std::string& config_content, const std::string& prefix, const std::string& system_folder) {
|
||||
std::istringstream stream(config_content);
|
||||
std::string line;
|
||||
int line_number = 0;
|
||||
@@ -136,7 +138,7 @@ void Asset::loadFromString(const std::string& config_content, const std::string&
|
||||
}
|
||||
|
||||
// Devuelve la ruta completa a un fichero (búsqueda O(1))
|
||||
auto Asset::get(const std::string& filename) const -> std::string {
|
||||
auto List::get(const std::string& filename) const -> std::string {
|
||||
auto it = file_list_.find(filename);
|
||||
if (it != file_list_.end()) {
|
||||
return it->second.file;
|
||||
@@ -147,7 +149,7 @@ auto Asset::get(const std::string& filename) const -> std::string {
|
||||
}
|
||||
|
||||
// Carga datos del archivo
|
||||
auto Asset::loadData(const std::string& filename) const -> std::vector<uint8_t> {
|
||||
auto List::loadData(const std::string& filename) const -> std::vector<uint8_t> {
|
||||
auto it = file_list_.find(filename);
|
||||
if (it != file_list_.end()) {
|
||||
std::ifstream file(it->second.file, std::ios::binary);
|
||||
@@ -176,12 +178,12 @@ auto Asset::loadData(const std::string& filename) const -> std::vector<uint8_t>
|
||||
}
|
||||
|
||||
// Verifica si un recurso existe
|
||||
auto Asset::exists(const std::string& filename) const -> bool {
|
||||
auto List::exists(const std::string& filename) const -> bool {
|
||||
return file_list_.find(filename) != file_list_.end();
|
||||
}
|
||||
|
||||
// Comprueba que existen todos los elementos
|
||||
auto Asset::check() const -> bool {
|
||||
auto List::check() const -> bool {
|
||||
bool success = true;
|
||||
|
||||
std::cout << "\n** CHECKING FILES" << '\n';
|
||||
@@ -223,7 +225,7 @@ auto Asset::check() const -> bool {
|
||||
}
|
||||
|
||||
// Comprueba que existe un fichero
|
||||
auto Asset::checkFile(const std::string& path) -> bool {
|
||||
auto List::checkFile(const std::string& path) -> bool {
|
||||
std::ifstream file(path);
|
||||
bool success = file.good();
|
||||
file.close();
|
||||
@@ -236,7 +238,7 @@ auto Asset::checkFile(const std::string& path) -> bool {
|
||||
}
|
||||
|
||||
// Parsea string a Type
|
||||
auto Asset::parseAssetType(const std::string& type_str) -> Type {
|
||||
auto List::parseAssetType(const std::string& type_str) -> Type {
|
||||
if (type_str == "DATA") {
|
||||
return Type::DATA;
|
||||
}
|
||||
@@ -269,7 +271,7 @@ auto Asset::parseAssetType(const std::string& type_str) -> Type {
|
||||
}
|
||||
|
||||
// Devuelve el nombre del tipo de recurso
|
||||
auto Asset::getTypeName(Type type) -> std::string {
|
||||
auto List::getTypeName(Type type) -> std::string {
|
||||
switch (type) {
|
||||
case Type::DATA:
|
||||
return "DATA";
|
||||
@@ -295,7 +297,7 @@ auto Asset::getTypeName(Type type) -> std::string {
|
||||
}
|
||||
|
||||
// Devuelve la lista de recursos de un tipo
|
||||
auto Asset::getListByType(Type type) const -> std::vector<std::string> {
|
||||
auto List::getListByType(Type type) const -> std::vector<std::string> {
|
||||
std::vector<std::string> list;
|
||||
|
||||
for (const auto& [filename, item] : file_list_) {
|
||||
@@ -311,7 +313,7 @@ auto Asset::getListByType(Type type) const -> std::vector<std::string> {
|
||||
}
|
||||
|
||||
// Reemplaza variables en las rutas
|
||||
auto Asset::replaceVariables(const std::string& path, const std::string& prefix, const std::string& system_folder) -> std::string {
|
||||
auto List::replaceVariables(const std::string& path, const std::string& prefix, const std::string& system_folder) -> std::string {
|
||||
std::string result = path;
|
||||
|
||||
// Reemplazar ${PREFIX}
|
||||
@@ -332,7 +334,7 @@ auto Asset::replaceVariables(const std::string& path, const std::string& prefix,
|
||||
}
|
||||
|
||||
// Parsea las opciones de una línea de configuración
|
||||
auto Asset::parseOptions(const std::string& options, bool& required, bool& absolute) -> void {
|
||||
auto List::parseOptions(const std::string& options, bool& required, bool& absolute) -> void {
|
||||
if (options.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -352,3 +354,5 @@ auto Asset::parseOptions(const std::string& options, bool& required, bool& absol
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Resource
|
||||
@@ -6,8 +6,10 @@
|
||||
#include <utility> // Para move
|
||||
#include <vector> // Para vector
|
||||
|
||||
// --- Clase Asset: gestor optimizado de recursos (singleton) ---
|
||||
class Asset {
|
||||
namespace Resource {
|
||||
|
||||
// --- Clase List: gestor optimizado de recursos (singleton) ---
|
||||
class List {
|
||||
public:
|
||||
// --- Enums ---
|
||||
enum class Type : int {
|
||||
@@ -26,9 +28,9 @@ class Asset {
|
||||
// --- Métodos de singleton ---
|
||||
static void init(const std::string& executable_path);
|
||||
static void destroy();
|
||||
static auto get() -> Asset*;
|
||||
Asset(const Asset&) = delete;
|
||||
auto operator=(const Asset&) -> Asset& = delete;
|
||||
static auto get() -> List*;
|
||||
List(const List&) = delete;
|
||||
auto operator=(const List&) -> List& = delete;
|
||||
|
||||
// --- Métodos para la gestión de recursos ---
|
||||
void add(const std::string& file_path, Type type, bool required = true, bool absolute = false);
|
||||
@@ -66,10 +68,12 @@ class Asset {
|
||||
static auto parseOptions(const std::string& options, bool& required, bool& absolute) -> void; // Parsea opciones
|
||||
|
||||
// --- Constructores y destructor privados (singleton) ---
|
||||
explicit Asset(std::string executable_path) // Constructor privado
|
||||
explicit List(std::string executable_path) // Constructor privado
|
||||
: executable_path_(std::move(executable_path)) {}
|
||||
~Asset() = default; // Destructor privado
|
||||
~List() = default; // Destructor privado
|
||||
|
||||
// --- Instancia singleton ---
|
||||
static Asset* instance; // Instancia única de Asset
|
||||
static List* instance; // Instancia única de List
|
||||
};
|
||||
|
||||
} // namespace Resource
|
||||
@@ -7,19 +7,19 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace Jdd {
|
||||
namespace Resource {
|
||||
|
||||
// Get singleton instance
|
||||
auto ResourceLoader::get() -> ResourceLoader& {
|
||||
static ResourceLoader instance_;
|
||||
auto Loader::get() -> Loader& {
|
||||
static Loader instance_;
|
||||
return instance_;
|
||||
}
|
||||
|
||||
// Initialize with a pack file
|
||||
auto ResourceLoader::initialize(const std::string& pack_file, bool enable_fallback)
|
||||
auto Loader::initialize(const std::string& pack_file, bool enable_fallback)
|
||||
-> bool {
|
||||
if (initialized_) {
|
||||
std::cout << "ResourceLoader: Already initialized\n";
|
||||
std::cout << "Loader: Already initialized\n";
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -27,35 +27,35 @@ auto ResourceLoader::initialize(const std::string& pack_file, bool enable_fallba
|
||||
|
||||
// Try to load the pack file
|
||||
if (!pack_file.empty() && fileExistsOnFilesystem(pack_file)) {
|
||||
std::cout << "ResourceLoader: Loading pack file: " << pack_file << '\n';
|
||||
resource_pack_ = std::make_unique<ResourcePack>();
|
||||
std::cout << "Loader: Loading pack file: " << pack_file << '\n';
|
||||
resource_pack_ = std::make_unique<Pack>();
|
||||
if (resource_pack_->loadPack(pack_file)) {
|
||||
std::cout << "ResourceLoader: Pack loaded successfully\n";
|
||||
std::cout << "Loader: Pack loaded successfully\n";
|
||||
initialized_ = true;
|
||||
return true;
|
||||
}
|
||||
std::cerr << "ResourceLoader: Failed to load pack file\n";
|
||||
std::cerr << "Loader: Failed to load pack file\n";
|
||||
resource_pack_.reset();
|
||||
} else {
|
||||
std::cout << "ResourceLoader: Pack file not found: " << pack_file << '\n';
|
||||
std::cout << "Loader: Pack file not found: " << pack_file << '\n';
|
||||
}
|
||||
|
||||
// If pack loading failed and fallback is disabled, fail
|
||||
if (!fallback_to_files_) {
|
||||
std::cerr << "ResourceLoader: Pack required but not found (fallback disabled)\n";
|
||||
std::cerr << "Loader: Pack required but not found (fallback disabled)\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Otherwise, fallback to filesystem
|
||||
std::cout << "ResourceLoader: Using filesystem fallback\n";
|
||||
std::cout << "Loader: Using filesystem fallback\n";
|
||||
initialized_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load a resource
|
||||
auto ResourceLoader::loadResource(const std::string& filename) -> std::vector<uint8_t> {
|
||||
auto Loader::loadResource(const std::string& filename) -> std::vector<uint8_t> {
|
||||
if (!initialized_) {
|
||||
std::cerr << "ResourceLoader: Not initialized\n";
|
||||
std::cerr << "Loader: Not initialized\n";
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ auto ResourceLoader::loadResource(const std::string& filename) -> std::vector<ui
|
||||
if (!data.empty()) {
|
||||
return data;
|
||||
}
|
||||
std::cerr << "ResourceLoader: Failed to extract from pack: " << filename
|
||||
std::cerr << "Loader: Failed to extract from pack: " << filename
|
||||
<< '\n';
|
||||
}
|
||||
}
|
||||
@@ -76,12 +76,12 @@ auto ResourceLoader::loadResource(const std::string& filename) -> std::vector<ui
|
||||
return loadFromFilesystem(filename);
|
||||
}
|
||||
|
||||
std::cerr << "ResourceLoader: Resource not found: " << filename << '\n';
|
||||
std::cerr << "Loader: Resource not found: " << filename << '\n';
|
||||
return {};
|
||||
}
|
||||
|
||||
// Check if a resource exists
|
||||
auto ResourceLoader::resourceExists(const std::string& filename) -> bool {
|
||||
auto Loader::resourceExists(const std::string& filename) -> bool {
|
||||
if (!initialized_) {
|
||||
return false;
|
||||
}
|
||||
@@ -102,12 +102,12 @@ auto ResourceLoader::resourceExists(const std::string& filename) -> bool {
|
||||
}
|
||||
|
||||
// Check if pack is loaded
|
||||
auto ResourceLoader::isPackLoaded() const -> bool {
|
||||
auto Loader::isPackLoaded() const -> bool {
|
||||
return resource_pack_ && resource_pack_->isLoaded();
|
||||
}
|
||||
|
||||
// Get pack statistics
|
||||
auto ResourceLoader::getPackResourceCount() const -> size_t {
|
||||
auto Loader::getPackResourceCount() const -> size_t {
|
||||
if (resource_pack_ && resource_pack_->isLoaded()) {
|
||||
return resource_pack_->getResourceCount();
|
||||
}
|
||||
@@ -115,14 +115,14 @@ auto ResourceLoader::getPackResourceCount() const -> size_t {
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
void ResourceLoader::shutdown() {
|
||||
void Loader::shutdown() {
|
||||
resource_pack_.reset();
|
||||
initialized_ = false;
|
||||
std::cout << "ResourceLoader: Shutdown complete\n";
|
||||
std::cout << "Loader: Shutdown complete\n";
|
||||
}
|
||||
|
||||
// Load from filesystem
|
||||
auto ResourceLoader::loadFromFilesystem(const std::string& filepath)
|
||||
auto Loader::loadFromFilesystem(const std::string& filepath)
|
||||
-> std::vector<uint8_t> {
|
||||
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
|
||||
if (!file) {
|
||||
@@ -134,7 +134,7 @@ auto ResourceLoader::loadFromFilesystem(const std::string& filepath)
|
||||
|
||||
std::vector<uint8_t> data(file_size);
|
||||
if (!file.read(reinterpret_cast<char*>(data.data()), file_size)) {
|
||||
std::cerr << "ResourceLoader: Failed to read file: " << filepath << '\n';
|
||||
std::cerr << "Loader: Failed to read file: " << filepath << '\n';
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -142,14 +142,14 @@ auto ResourceLoader::loadFromFilesystem(const std::string& filepath)
|
||||
}
|
||||
|
||||
// Check if file exists on filesystem
|
||||
auto ResourceLoader::fileExistsOnFilesystem(const std::string& filepath) -> bool {
|
||||
auto Loader::fileExistsOnFilesystem(const std::string& filepath) -> bool {
|
||||
return std::filesystem::exists(filepath);
|
||||
}
|
||||
|
||||
// Validate pack integrity
|
||||
auto ResourceLoader::validatePack() const -> bool {
|
||||
auto Loader::validatePack() const -> bool {
|
||||
if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
|
||||
std::cerr << "ResourceLoader: Cannot validate - pack not loaded\n";
|
||||
std::cerr << "Loader: Cannot validate - pack not loaded\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -157,20 +157,20 @@ auto ResourceLoader::validatePack() const -> bool {
|
||||
uint32_t checksum = resource_pack_->calculatePackChecksum();
|
||||
|
||||
if (checksum == 0) {
|
||||
std::cerr << "ResourceLoader: Pack checksum is zero (invalid)\n";
|
||||
std::cerr << "Loader: Pack checksum is zero (invalid)\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
std::cout << "ResourceLoader: Pack checksum: 0x" << std::hex << checksum << std::dec
|
||||
std::cout << "Loader: Pack checksum: 0x" << std::hex << checksum << std::dec
|
||||
<< '\n';
|
||||
std::cout << "ResourceLoader: Pack validation successful\n";
|
||||
std::cout << "Loader: Pack validation successful\n";
|
||||
return true;
|
||||
}
|
||||
|
||||
// Load assets.txt from pack
|
||||
auto ResourceLoader::loadAssetsConfig() const -> std::string {
|
||||
auto Loader::loadAssetsConfig() const -> std::string {
|
||||
if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
|
||||
std::cerr << "ResourceLoader: Cannot load assets config - pack not loaded\n";
|
||||
std::cerr << "Loader: Cannot load assets config - pack not loaded\n";
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -178,22 +178,22 @@ auto ResourceLoader::loadAssetsConfig() const -> std::string {
|
||||
std::string config_path = "config/assets.txt";
|
||||
|
||||
if (!resource_pack_->hasResource(config_path)) {
|
||||
std::cerr << "ResourceLoader: assets.txt not found in pack: " << config_path << '\n';
|
||||
std::cerr << "Loader: assets.txt not found in pack: " << config_path << '\n';
|
||||
return "";
|
||||
}
|
||||
|
||||
auto data = resource_pack_->getResource(config_path);
|
||||
if (data.empty()) {
|
||||
std::cerr << "ResourceLoader: Failed to load assets.txt from pack\n";
|
||||
std::cerr << "Loader: Failed to load assets.txt from pack\n";
|
||||
return "";
|
||||
}
|
||||
|
||||
// Convert bytes to string
|
||||
std::string config_content(data.begin(), data.end());
|
||||
std::cout << "ResourceLoader: Loaded assets.txt from pack (" << data.size()
|
||||
std::cout << "Loader: Loaded assets.txt from pack (" << data.size()
|
||||
<< " bytes)\n";
|
||||
|
||||
return config_content;
|
||||
}
|
||||
|
||||
} // namespace Jdd
|
||||
} // namespace Resource
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
|
||||
#include "resource_pack.hpp"
|
||||
|
||||
namespace Jdd {
|
||||
namespace Resource {
|
||||
|
||||
// Singleton class for loading resources from pack or filesystem
|
||||
class ResourceLoader {
|
||||
class Loader {
|
||||
public:
|
||||
// Get singleton instance
|
||||
static auto get() -> ResourceLoader&;
|
||||
static auto get() -> Loader&;
|
||||
|
||||
// Initialize with a pack file (optional)
|
||||
auto initialize(const std::string& pack_file, bool enable_fallback = true) -> bool;
|
||||
@@ -43,14 +43,14 @@ class ResourceLoader {
|
||||
void shutdown();
|
||||
|
||||
// Disable copy/move
|
||||
ResourceLoader(const ResourceLoader&) = delete;
|
||||
auto operator=(const ResourceLoader&) -> ResourceLoader& = delete;
|
||||
ResourceLoader(ResourceLoader&&) = delete;
|
||||
auto operator=(ResourceLoader&&) -> ResourceLoader& = delete;
|
||||
Loader(const Loader&) = delete;
|
||||
auto operator=(const Loader&) -> Loader& = delete;
|
||||
Loader(Loader&&) = delete;
|
||||
auto operator=(Loader&&) -> Loader& = delete;
|
||||
|
||||
private:
|
||||
ResourceLoader() = default;
|
||||
~ResourceLoader() = default;
|
||||
Loader() = default;
|
||||
~Loader() = default;
|
||||
|
||||
// Load from filesystem
|
||||
static auto loadFromFilesystem(const std::string& filepath) -> std::vector<uint8_t>;
|
||||
@@ -59,11 +59,11 @@ class ResourceLoader {
|
||||
static auto fileExistsOnFilesystem(const std::string& filepath) -> bool;
|
||||
|
||||
// Member data
|
||||
std::unique_ptr<ResourcePack> resource_pack_;
|
||||
std::unique_ptr<Pack> resource_pack_;
|
||||
bool fallback_to_files_{true};
|
||||
bool initialized_{false};
|
||||
};
|
||||
|
||||
} // namespace Jdd
|
||||
} // namespace Resource
|
||||
|
||||
#endif // RESOURCE_LOADER_HPP
|
||||
|
||||
@@ -10,10 +10,10 @@
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
namespace Jdd {
|
||||
namespace Resource {
|
||||
|
||||
// Calculate CRC32 checksum for data verification
|
||||
auto ResourcePack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t {
|
||||
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t {
|
||||
uint32_t checksum = 0x12345678;
|
||||
for (unsigned char byte : data) {
|
||||
checksum = ((checksum << 5) + checksum) + byte;
|
||||
@@ -22,7 +22,7 @@ auto ResourcePack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32
|
||||
}
|
||||
|
||||
// XOR encryption (symmetric - same function for encrypt/decrypt)
|
||||
void ResourcePack::encryptData(std::vector<uint8_t>& data, const std::string& key) {
|
||||
void Pack::encryptData(std::vector<uint8_t>& data, const std::string& key) {
|
||||
if (key.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -31,13 +31,13 @@ void ResourcePack::encryptData(std::vector<uint8_t>& data, const std::string& ke
|
||||
}
|
||||
}
|
||||
|
||||
void ResourcePack::decryptData(std::vector<uint8_t>& data, const std::string& key) {
|
||||
void Pack::decryptData(std::vector<uint8_t>& data, const std::string& key) {
|
||||
// XOR is symmetric
|
||||
encryptData(data, key);
|
||||
}
|
||||
|
||||
// Read entire file into memory
|
||||
auto ResourcePack::readFile(const std::string& filepath) -> std::vector<uint8_t> {
|
||||
auto Pack::readFile(const std::string& filepath) -> std::vector<uint8_t> {
|
||||
std::ifstream file(filepath, std::ios::binary | std::ios::ate);
|
||||
if (!file) {
|
||||
std::cerr << "ResourcePack: Failed to open file: " << filepath << '\n';
|
||||
@@ -57,7 +57,7 @@ auto ResourcePack::readFile(const std::string& filepath) -> std::vector<uint8_t>
|
||||
}
|
||||
|
||||
// Add a single file to the pack
|
||||
auto ResourcePack::addFile(const std::string& filepath, const std::string& pack_name)
|
||||
auto Pack::addFile(const std::string& filepath, const std::string& pack_name)
|
||||
-> bool {
|
||||
auto file_data = readFile(filepath);
|
||||
if (file_data.empty()) {
|
||||
@@ -80,7 +80,7 @@ auto ResourcePack::addFile(const std::string& filepath, const std::string& pack_
|
||||
}
|
||||
|
||||
// Add all files from a directory recursively
|
||||
auto ResourcePack::addDirectory(const std::string& dir_path,
|
||||
auto Pack::addDirectory(const std::string& dir_path,
|
||||
const std::string& base_path) -> bool {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
@@ -117,7 +117,7 @@ auto ResourcePack::addDirectory(const std::string& dir_path,
|
||||
}
|
||||
|
||||
// Save the pack to a file
|
||||
auto ResourcePack::savePack(const std::string& pack_file) -> bool {
|
||||
auto Pack::savePack(const std::string& pack_file) -> bool {
|
||||
std::ofstream file(pack_file, std::ios::binary);
|
||||
if (!file) {
|
||||
std::cerr << "ResourcePack: Failed to create pack file: " << pack_file << '\n';
|
||||
@@ -162,7 +162,7 @@ auto ResourcePack::savePack(const std::string& pack_file) -> bool {
|
||||
}
|
||||
|
||||
// Load a pack from a file
|
||||
auto ResourcePack::loadPack(const std::string& pack_file) -> bool {
|
||||
auto Pack::loadPack(const std::string& pack_file) -> bool {
|
||||
std::ifstream file(pack_file, std::ios::binary);
|
||||
if (!file) {
|
||||
std::cerr << "ResourcePack: Failed to open pack file: " << pack_file << '\n';
|
||||
@@ -229,7 +229,7 @@ auto ResourcePack::loadPack(const std::string& pack_file) -> bool {
|
||||
}
|
||||
|
||||
// Get a resource by name
|
||||
auto ResourcePack::getResource(const std::string& filename) -> std::vector<uint8_t> {
|
||||
auto Pack::getResource(const std::string& filename) -> std::vector<uint8_t> {
|
||||
auto it = resources_.find(filename);
|
||||
if (it == resources_.end()) {
|
||||
return {};
|
||||
@@ -258,12 +258,12 @@ auto ResourcePack::getResource(const std::string& filename) -> std::vector<uint8
|
||||
}
|
||||
|
||||
// Check if a resource exists
|
||||
auto ResourcePack::hasResource(const std::string& filename) const -> bool {
|
||||
auto Pack::hasResource(const std::string& filename) const -> bool {
|
||||
return resources_.find(filename) != resources_.end();
|
||||
}
|
||||
|
||||
// Get list of all resources
|
||||
auto ResourcePack::getResourceList() const -> std::vector<std::string> {
|
||||
auto Pack::getResourceList() const -> std::vector<std::string> {
|
||||
std::vector<std::string> list;
|
||||
list.reserve(resources_.size());
|
||||
for (const auto& [name, entry] : resources_) {
|
||||
@@ -274,7 +274,7 @@ auto ResourcePack::getResourceList() const -> std::vector<std::string> {
|
||||
}
|
||||
|
||||
// Calculate overall pack checksum for validation
|
||||
auto ResourcePack::calculatePackChecksum() const -> uint32_t {
|
||||
auto Pack::calculatePackChecksum() const -> uint32_t {
|
||||
if (!loaded_ || data_.empty()) {
|
||||
return 0;
|
||||
}
|
||||
@@ -300,4 +300,4 @@ auto ResourcePack::calculatePackChecksum() const -> uint32_t {
|
||||
return global_checksum;
|
||||
}
|
||||
|
||||
} // namespace Jdd
|
||||
} // namespace Resource
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Jdd {
|
||||
namespace Resource {
|
||||
|
||||
// Entry metadata for each resource in the pack
|
||||
struct ResourceEntry {
|
||||
@@ -25,16 +25,16 @@ struct ResourceEntry {
|
||||
// Header: "JDDI" (4 bytes) + Version (4 bytes)
|
||||
// Metadata: Count + array of ResourceEntry
|
||||
// Data: Encrypted data block
|
||||
class ResourcePack {
|
||||
class Pack {
|
||||
public:
|
||||
ResourcePack() = default;
|
||||
~ResourcePack() = default;
|
||||
Pack() = default;
|
||||
~Pack() = default;
|
||||
|
||||
// Disable copy/move
|
||||
ResourcePack(const ResourcePack&) = delete;
|
||||
auto operator=(const ResourcePack&) -> ResourcePack& = delete;
|
||||
ResourcePack(ResourcePack&&) = delete;
|
||||
auto operator=(ResourcePack&&) -> ResourcePack& = delete;
|
||||
Pack(const Pack&) = delete;
|
||||
auto operator=(const Pack&) -> Pack& = delete;
|
||||
Pack(Pack&&) = delete;
|
||||
auto operator=(Pack&&) -> Pack& = delete;
|
||||
|
||||
// Add a single file to the pack
|
||||
auto addFile(const std::string& filepath, const std::string& pack_name) -> bool;
|
||||
@@ -89,6 +89,6 @@ class ResourcePack {
|
||||
bool loaded_{false};
|
||||
};
|
||||
|
||||
} // namespace Jdd
|
||||
} // namespace Resource
|
||||
|
||||
#endif // RESOURCE_PACK_HPP
|
||||
|
||||
Reference in New Issue
Block a user