forked from jaildesigner-jailgames/jaildoctors_dilemma
unificats els resources en un namespace
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@@ -1,11 +1,11 @@
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#include "game/entities/item.hpp"
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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// Constructor
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Item::Item(const Data& item)
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: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
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: sprite_(std::make_shared<SurfaceSprite>(Resource::Cache::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
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time_accumulator_(static_cast<float>(item.counter) * COLOR_CHANGE_INTERVAL),
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is_paused_(false) {
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// Inicia variables
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