unificats els resources en un namespace

This commit is contained in:
2025-11-11 10:04:57 +01:00
parent 1821b84e73
commit 54fc6d2902
35 changed files with 356 additions and 341 deletions

View File

@@ -1,11 +1,11 @@
#include "game/entities/item.hpp"
#include "core/rendering/surface_sprite.hpp" // Para SSprite
#include "core/resources/resource.hpp" // Para Resource
#include "core/resources/resource_cache.hpp" // Para Resource
// Constructor
Item::Item(const Data& item)
: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
: sprite_(std::make_shared<SurfaceSprite>(Resource::Cache::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
time_accumulator_(static_cast<float>(item.counter) * COLOR_CHANGE_INTERVAL),
is_paused_(false) {
// Inicia variables