forked from jaildesigner-jailgames/jaildoctors_dilemma
unificats els resources en un namespace
This commit is contained in:
@@ -11,7 +11,7 @@
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -23,7 +23,7 @@
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Credits::Credits()
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: text_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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cover_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("shine.ani"))),
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shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("shine.ani"))),
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delta_timer_(std::make_unique<DeltaTimer>()) {
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// Configura la escena
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SceneManager::current = SceneManager::Scene::CREDITS;
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@@ -111,7 +111,7 @@ void Credits::fillTexture() {
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Screen::get()->setRendererSurface(text_surface_);
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text_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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// Escribe el texto en la textura
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const int SIZE = text->getCharacterSize();
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@@ -11,7 +11,7 @@
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/rendering/text.hpp" // Para Text, TEXT_STROKE
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, OptionsGame, SectionS...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -209,7 +209,7 @@ void Ending::iniTexts() {
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sprite_texts_.clear();
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for (const auto& txt : texts) {
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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const float WIDTH = text->lenght(txt.caption, 1) + 2 + 2;
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const float HEIGHT = text->getCharacterSize() + 2 + 2;
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@@ -284,7 +284,7 @@ void Ending::iniPics() {
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EndingSurface sp;
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// Crea la texture
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sp.image_surface = Resource::get()->getSurface(pic.caption);
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sp.image_surface = Resource::Cache::get()->getSurface(pic.caption);
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sp.image_surface->setTransparentColor();
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const float WIDTH = sp.image_surface->getWidth();
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const float HEIGHT = sp.image_surface->getHeight();
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@@ -12,7 +12,7 @@
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/surface_moving_sprite.hpp" // Para SMovingSprite
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -34,13 +34,12 @@ Ending2::Ending2()
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colors_.push_back(stringToColor(color));
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}
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));// Cambia el color del borde
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iniSpriteList();// Inicializa la lista de sprites
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loadSprites();// Carga todos los sprites desde una lista
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placeSprites();// Coloca los sprites en su sito
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createSpriteTexts();// Crea los sprites con las texturas con los textos
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createTexts();// Crea los sprites con las texturas con los textos del final
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Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK)); // Cambia el color del borde
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iniSpriteList(); // Inicializa la lista de sprites
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loadSprites(); // Carga todos los sprites desde una lista
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placeSprites(); // Coloca los sprites en su sito
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createSpriteTexts(); // Crea los sprites con las texturas con los textos
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createTexts(); // Crea los sprites con las texturas con los textos del final
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}
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// Actualiza el objeto
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@@ -288,7 +287,7 @@ void Ending2::loadSprites() {
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// Carga los sprites
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for (const auto& file : sprite_list_) {
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations(file + ".ani")));
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sprites_.emplace_back(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations(file + ".ani")));
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sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
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sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
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}
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@@ -358,7 +357,7 @@ void Ending2::renderTexts() {
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void Ending2::placeSprites() {
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for (int i = 0; i < static_cast<int>(sprites_.size()); ++i) {
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const float X = i % 2 == 0 ? FIRST_COL : SECOND_COL;
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const float Y = ((i / 1) * (sprite_max_height_ + DIST_SPRITE_TEXT + Resource::get()->getText("smb2")->getCharacterSize() + DIST_SPRITE_SPRITE)) + Options::game.height + INITIAL_Y_OFFSET;
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const float Y = ((i / 1) * (sprite_max_height_ + DIST_SPRITE_TEXT + Resource::Cache::get()->getText("smb2")->getCharacterSize() + DIST_SPRITE_SPRITE)) + Options::game.height + INITIAL_Y_OFFSET;
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const float W = sprites_.at(i)->getWidth();
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const float H = sprites_.at(i)->getHeight();
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const float DX = -(W / 2);
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@@ -379,7 +378,7 @@ void Ending2::placeSprites() {
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void Ending2::createSpriteTexts() {
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// Crea los sprites de texto a partir de la lista
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for (size_t i = 0; i < sprite_list_.size(); ++i) {
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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// Procesa y ajusta el texto del sprite actual
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std::string txt = sprite_list_[i];
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@@ -420,7 +419,7 @@ void Ending2::createTexts() {
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std::vector<std::string> list;
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list.emplace_back("STARRING");
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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// Crea los sprites de texto a partir de la lista
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for (size_t i = 0; i < list.size(); ++i) {
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@@ -5,26 +5,26 @@
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#include <utility>
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#include <vector> // Para vector
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/global_inputs.hpp" // Para check
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#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/asset.hpp" // Para Asset
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#include "core/resources/resource.hpp" // Para ResourceRoom, Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/gameplay/cheevos.hpp" // Para Cheevos
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#include "game/gameplay/item_tracker.hpp" // Para ItemTracker
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#include "game/gameplay/room.hpp" // Para Room, RoomData
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#include "game/gameplay/room_tracker.hpp" // Para RoomTracker
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#include "game/gameplay/scoreboard.hpp" // Para Scoreboard::Data, Scoreboard
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#include "game/gameplay/stats.hpp" // Para Stats
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#include "game/options.hpp" // Para Options, options, Cheat, SectionState
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/ui/notifier.hpp" // Para Notifier, NotificationText, CHEEVO_NO...
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#include "utils/defines.hpp" // Para TILE_SIZE, PLAY_AREA_HEIGHT, RoomBorder::BOTTOM
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#include "utils/utils.hpp" // Para PaletteColor, stringToColor
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/global_inputs.hpp" // Para check
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#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/resource_cache.hpp" // Para ResourceRoom, Resource
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#include "core/resources/resource_list.hpp" // Para Asset
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#include "core/system/global_events.hpp" // Para check
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#include "game/gameplay/cheevos.hpp" // Para Cheevos
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#include "game/gameplay/item_tracker.hpp" // Para ItemTracker
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#include "game/gameplay/room.hpp" // Para Room, RoomData
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#include "game/gameplay/room_tracker.hpp" // Para RoomTracker
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#include "game/gameplay/scoreboard.hpp" // Para Scoreboard::Data, Scoreboard
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#include "game/gameplay/stats.hpp" // Para Stats
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#include "game/options.hpp" // Para Options, options, Cheat, SectionState
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/ui/notifier.hpp" // Para Notifier, NotificationText, CHEEVO_NO...
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#include "utils/defines.hpp" // Para TILE_SIZE, PLAY_AREA_HEIGHT, RoomBorder::BOTTOM
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#include "utils/utils.hpp" // Para PaletteColor, stringToColor
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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@@ -35,7 +35,7 @@ Game::Game(Mode mode)
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: board_(std::make_shared<Scoreboard::Data>(0, 9, 0, true, 0, SDL_GetTicks(), Options::cheats.jail_is_open == Options::Cheat::State::ENABLED)),
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scoreboard_(std::make_shared<Scoreboard>(board_)),
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room_tracker_(std::make_shared<RoomTracker>()),
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stats_(std::make_shared<Stats>(Asset::get()->get("stats.csv"), Asset::get()->get("stats_buffer.csv"))),
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stats_(std::make_shared<Stats>(Resource::List::get()->get("stats.csv"), Resource::List::get()->get("stats_buffer.csv"))),
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mode_(mode),
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#ifdef _DEBUG
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current_room_("03.room"),
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@@ -229,7 +229,7 @@ void Game::handleDebugEvents(const SDL_Event& event) {
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break;
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case SDL_SCANCODE_R:
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Resource::get()->reload();
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Resource::Cache::get()->reload();
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break;
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case SDL_SCANCODE_W:
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@@ -273,7 +273,7 @@ auto Game::changeRoom(const std::string& room_path) -> bool {
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}
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// Verifica que exista el fichero que se va a cargar
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if (!Asset::get()->get(room_path).empty()) {
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if (!Resource::List::get()->get(room_path).empty()) {
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// Crea un objeto habitación nuevo a partir del fichero
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room_ = std::make_shared<Room>(room_path, board_);
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@@ -441,7 +441,7 @@ auto Game::checkEndGame() -> bool {
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// Obtiene la cantidad total de items que hay en el mapeado del juego
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auto Game::getTotalItems() -> int {
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int items = 0;
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auto rooms = Resource::get()->getRooms();
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auto rooms = Resource::Cache::get()->getRooms();
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for (const auto& room : rooms) {
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items += room.room->items.size();
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@@ -486,7 +486,7 @@ void Game::checkRestoringJail(float delta_time) {
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// Inicializa el diccionario de las estadísticas
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void Game::initStats() {
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auto list = Resource::get()->getRooms();
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auto list = Resource::Cache::get()->getRooms();
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for (const auto& room : list) {
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stats_->addDictionary(room.room->number, room.room->name);
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@@ -505,7 +505,7 @@ void Game::fillRoomNameTexture() {
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room_name_surface_->clear(stringToColor("white"));
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// Escribe el texto en la textura
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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text->writeDX(TEXT_CENTER | TEXT_COLOR, GAMECANVAS_CENTER_X, text->getCharacterSize() / 2, room_->getName(), 1, room_->getBGColor());
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// Deja el renderizador por defecto
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@@ -580,7 +580,7 @@ void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room
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// Crea la textura para poner el nombre de la habitación
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void Game::createRoomNameTexture() {
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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room_name_surface_ = std::make_shared<Surface>(Options::game.width, text->getCharacterSize() * 2);
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// Establece el destino de la textura
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@@ -11,7 +11,7 @@
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/text.hpp" // Para TEXT_CENTER, TEXT_COLOR, Text
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, OptionsStats, Secti...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -21,8 +21,8 @@
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// Constructor
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GameOver::GameOver()
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("player_game_over.ani"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::get()->getAnimations("tv.ani"))),
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: player_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("player_game_over.ani"))),
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tv_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimations("tv.ani"))),
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delta_timer_(std::make_shared<DeltaTimer>()) {
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SceneManager::current = SceneManager::Scene::GAME_OVER;
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SceneManager::options = SceneManager::Options::NONE;
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@@ -65,7 +65,7 @@ void GameOver::render() {
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Screen::get()->start();
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Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
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auto text = Resource::get()->getText("smb2");
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auto text = Resource::Cache::get()->getText("smb2");
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// Escribe el texto de GAME OVER
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text->writeDX(TEXT_CENTER | TEXT_COLOR, GAMECANVAS_CENTER_X, TEXT_Y, "G A M E O V E R", 1, color_);
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@@ -11,7 +11,7 @@
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, options, SectionState, Options...
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -20,11 +20,11 @@
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// Constructor
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LoadingScreen::LoadingScreen()
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: mono_loading_screen_surface_(Resource::get()->getSurface("loading_screen_bn.gif")),
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color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
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: mono_loading_screen_surface_(Resource::Cache::get()->getSurface("loading_screen_bn.gif")),
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color_loading_screen_surface_(Resource::Cache::get()->getSurface("loading_screen_color.gif")),
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mono_loading_screen_sprite_(std::make_unique<SurfaceSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
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color_loading_screen_sprite_(std::make_unique<SurfaceSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
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program_sprite_(std::make_unique<SurfaceSprite>(Resource::get()->getSurface("program_jaildoc.gif"))),
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program_sprite_(std::make_unique<SurfaceSprite>(Resource::Cache::get()->getSurface("program_jaildoc.gif"))),
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screen_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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delta_timer_(std::make_unique<DeltaTimer>()) {
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// Configura la superficie donde se van a pintar los sprites
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@@ -312,7 +312,7 @@ void LoadingScreen::renderHeaderBorder() const {
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const auto COLOR = carrier_.toggle ? static_cast<Uint8>(PaletteColor::RED) : static_cast<Uint8>(PaletteColor::CYAN);
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const int WIDTH = Options::game.width + (Options::video.border.width * 2);
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const int HEIGHT = Options::game.height + (Options::video.border.height * 2);
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// Primera linea (con el color y tamaño de la portadora)
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int row = 0;
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const int FIRST_ROW_HEIGHT = static_cast<int>(carrier_.offset);
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@@ -320,7 +320,7 @@ void LoadingScreen::renderHeaderBorder() const {
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border->drawLine(0, i, WIDTH, i, COLOR);
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}
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row += FIRST_ROW_HEIGHT;
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// Resto de lineas (siguen a la portadora)
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bool draw_enabled = false;
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while (row < HEIGHT) {
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@@ -12,7 +12,7 @@
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/system/global_events.hpp" // Para check
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#include "game/options.hpp" // Para Options, SectionState, options, Section
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#include "game/scene_manager.hpp" // Para SceneManager
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@@ -22,8 +22,8 @@
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// Constructor
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Logo::Logo()
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: jailgames_surface_(Resource::get()->getSurface("jailgames.gif")),
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since_1998_surface_(Resource::get()->getSurface("since_1998.gif")),
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: jailgames_surface_(Resource::Cache::get()->getSurface("jailgames.gif")),
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since_1998_surface_(Resource::Cache::get()->getSurface("since_1998.gif")),
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since_1998_sprite_(std::make_shared<SurfaceSprite>(since_1998_surface_, (256 - since_1998_surface_->getWidth()) / 2, 83 + jailgames_surface_->getHeight() + 5, since_1998_surface_->getWidth(), since_1998_surface_->getHeight())),
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delta_timer_(std::make_unique<DeltaTimer>()) {
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// Configura variables
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@@ -11,8 +11,8 @@
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/asset.hpp" // Para Asset
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#include "core/resources/resource.hpp" // Para Resource
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/resources/resource_list.hpp" // Para Asset
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#include "core/system/global_events.hpp" // Para check
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#include "game/gameplay/cheevos.hpp" // Para Cheevos, Achievement
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#include "game/options.hpp" // Para Options, options, SectionState, Section
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@@ -22,14 +22,14 @@
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|
||||
// Constructor
|
||||
Title::Title()
|
||||
: game_logo_surface_(Resource::get()->getSurface("title_logo.gif")),
|
||||
: game_logo_surface_(Resource::Cache::get()->getSurface("title_logo.gif")),
|
||||
game_logo_sprite_(std::make_unique<SurfaceSprite>(game_logo_surface_, 29, 9, game_logo_surface_->getWidth(), game_logo_surface_->getHeight())),
|
||||
loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
|
||||
loading_screen_surface_(Resource::Cache::get()->getSurface("loading_screen_color.gif")),
|
||||
loading_screen_sprite_(std::make_unique<SurfaceSprite>(loading_screen_surface_, 0, 0, loading_screen_surface_->getWidth(), loading_screen_surface_->getHeight())),
|
||||
title_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
|
||||
delta_timer_(std::make_unique<DeltaTimer>()),
|
||||
marquee_text_(Resource::get()->getText("gauntlet")),
|
||||
menu_text_(Resource::get()->getText("gauntlet")) {
|
||||
marquee_text_(Resource::Cache::get()->getText("gauntlet")),
|
||||
menu_text_(Resource::Cache::get()->getText("gauntlet")) {
|
||||
// Inicializa arrays con valores por defecto
|
||||
temp_keys_.fill(SDL_SCANCODE_UNKNOWN);
|
||||
temp_buttons_.fill(-1);
|
||||
@@ -437,7 +437,7 @@ void Title::createCheevosTexture() {
|
||||
|
||||
// Crea la textura con el listado de logros
|
||||
const auto CHEEVOS_LIST = Cheevos::get()->list();
|
||||
const auto TEXT = Resource::get()->getText("subatomic");
|
||||
const auto TEXT = Resource::Cache::get()->getText("subatomic");
|
||||
constexpr int CHEEVOS_TEXTURE_WIDTH = 200;
|
||||
constexpr int CHEEVOS_TEXTURE_VIEW_HEIGHT = MENU_ZONE_HEIGHT;
|
||||
constexpr int CHEEVOS_PADDING = 10;
|
||||
@@ -653,7 +653,7 @@ void Title::applyKeyboardRemap() {
|
||||
Input::get()->applyKeyboardBindingsFromOptions();
|
||||
|
||||
// Guardar a archivo de configuracion
|
||||
Options::saveToFile(Asset::get()->get("config.txt"));
|
||||
Options::saveToFile(Resource::List::get()->get("config.txt"));
|
||||
}
|
||||
|
||||
// Dibuja la pantalla de redefinir teclado
|
||||
@@ -836,7 +836,7 @@ void Title::applyJoystickRemap() {
|
||||
Input::get()->applyGamepadBindingsFromOptions();
|
||||
|
||||
// Guardar a archivo de configuracion
|
||||
Options::saveToFile(Asset::get()->get("config.txt"));
|
||||
Options::saveToFile(Resource::List::get()->get("config.txt"));
|
||||
}
|
||||
|
||||
// Retorna el nombre amigable del botón del gamepad
|
||||
|
||||
Reference in New Issue
Block a user